ODM – Open Design and Manufacturing – P2P Foundation https://blog.p2pfoundation.net Researching, documenting and promoting peer to peer practices Mon, 13 Jan 2020 09:49:32 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.15 62076519 Is Open Design a Viable Economic Practice? https://blog.p2pfoundation.net/is-open-design-a-viable-economic-practice/2019/12/27 https://blog.p2pfoundation.net/is-open-design-a-viable-economic-practice/2019/12/27#respond Fri, 27 Dec 2019 09:15:18 +0000 https://blog.p2pfoundation.net/?p=75625 BY ALEX PAZAITIS | JUNIOR RESEARCH FELLOW, TALLINN UNIVERSITY OF TECHNOLOGY CORE MEMBER, P2P LAB It has been roughly a decade after the days that people first discussed Open Design. It has hitherto evolved from a concept, to a movement, to a viable business choice. The RepRap 3D printer has been one of the first and... Continue reading

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BY ALEX PAZAITIS | JUNIOR RESEARCH FELLOW, TALLINN UNIVERSITY OF TECHNOLOGY CORE MEMBER, P2P LAB

It has been roughly a decade after the days that people first discussed Open Design. It has hitherto evolved from a concept, to a movement, to a viable business choice.

The RepRap 3D printer has been one of the first and most successful examples of open design. A 3D printer that could replicate itself is more than a design solution; it is a bold statement on the technological capacities of our time. A thing built to create other things, now creating copies of itself. Creation, being one of the core human characteristics, is now embedded in our creations.

It is, thus, no wonder it has sparked a wave of enthusiasm across diverse communities. Different visions of open innovation, distributed manufacturing and an automated self-sufficient society embody, to a lesser or larger extent the notion of open design. Though as much as the vision extends, the actual practice remains rather restrained. And while RepRap based 3D printers may have evolved to a billion dollar industry, industrial uptake of open design and open manufacturing is, arguably, still not there to see.

Part of the problem, as it is often the case, is structural. As a social activity, the open sharing of ideas and collaboration to create useful things by the users themselves has a self-evident merit. It can lead to better technologies, more learning from the side of the users, broader access to means of making and less waste, due to on-demand production and better maintenance capacity. But as a business option it goes almost against the foundations of everything we understand as the purpose of an enterprise.

In the end of the day, is able to survive to the extent it succeeds to exchange their products and services for money. Adam Smith in the Wealth of Nations, identifies this practice of exchange as a core survival tactic amongst individuals too. In a society where people produce themselves only a small fraction of the things they need, they exchange the products of their labour with these of other people to get the rest of it. It is then the common sense that markets and money is in fact the very purpose of the economy.

From a different perspective, the economy is about provisioning. It is the sphere of human activity that serves to cover societal needs: from the basic means of subsistence, to things and actions meant for pleasure and self-actualisation. From this point of view, sharing is actually a very economic function. Even more, on many instances it serves to create and distribute vital resources much more efficiently than markets. However, at least until recently, sharing could not be generalised as a capacity providing for human needs at scale. Therefore, it was mainly restrained to those domains where the costs of enforcing the rules necessary for market exchange were simply too high to bear.

But what the internet revolution brought about is much higher capabilities for communication and coordination based on shared information and human sociality. The sphere of these domains where market exchange is not the common sense has rapidly expanded. It became possible for people to pool, rather than exchange, the products of their labour on much greater scale, thus creating a much more generalised capacity for societies to serve their needs.

That is of course not to suggest that markets and money are simply done away with sharing and open design. Nevertheless, they no longer serve as the sole imperatives stimulating human creativity and coordination, if they ever have been. And it is vital for the flourishing of our societies to recognise, support and further stimulate these dynamics in our economic institutions. Even when access to better design and user experience is now more available than ever, businesses, especially small ones, will not invest in these possibilities before clear returns can be foreseen, in terms of covering their overheads, wages and taxes.

In the transitioning from the feudal order to the industrial one, no markets could ever exist and no exchange could take place if there weren’t for the provisions and enforcement of property rights and trade agreements. Likewise, in order to reap the benefits of the new technological capabilities, we need legal provisions to re-establish the relationship of businesses with their user communities now largely participating in the design and production; support measures like universal basic income for workers to be emancipated and devote their creative energy where it most needed in their local societies; and collective institutions that generalise and support pooling of productive capacities wherever possible, from digital platforms of open design, software and knowledge to open spaces for collaborative production, distributed manufacturing and needs-based design for societal needs.

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The Evolving Business Strategy Of A Community In The First Chinese Makerspace https://blog.p2pfoundation.net/the-evolving-business-strategy-of-a-community-in-the-first-chinese-makerspace/2019/12/06 https://blog.p2pfoundation.net/the-evolving-business-strategy-of-a-community-in-the-first-chinese-makerspace/2019/12/06#respond Fri, 06 Dec 2019 16:14:34 +0000 https://blog.p2pfoundation.net/?p=75621 An Interview With Eduardo Alarcon Gallo By Prof Avril Accolla, Tongji University In these almost ten years 创客 chuangke (Chinese for makerspace) have boosted, shrunk, evolved. In 2019 the panorama is capillary diversified throughout the country: the strong policies of incentives actuated by the government starting from 2015 and the great diversity of the cultural... Continue reading

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An Interview With Eduardo Alarcon Gallo By Prof Avril Accolla, Tongji University

In these almost ten years 创客 chuangke (Chinese for makerspace) have boosted, shrunk, evolved. In 2019 the panorama is capillary diversified throughout the country: the strong policies of incentives actuated by the government starting from 2015 and the great diversity of the cultural and business landscapes in cities of 1st, 2nd, 3rd tier make the “mass entrepreneurship innovation” policy interpreted and implemented differently.

During several sessions, we have interviewed Eduardo Alarcon Gallo, the communication officer for 新车间Xinchejian[1], on if and how the source of funding and revenues, as well as impact potential on learning and business models, have evolved in this decade.[1] the first maker-space in China, founded in 2010 by David Li (李大维), Min Lin Hsieh (谢旻琳) and Ricky Ng-Adams (伍思力) in Shanghai, renown to be a true hackerspace with Chinese characteristics.

What is the financial status of XinCheJian?

Xinchejian is a no-profit establishment run by volunteers: it survives cutting down the costs.

What is XinCheJian?

Xinchejian is a makerspace. It is a community. It is a place to learn and experience, a place for STEAM.

XinCheJian also embraces business, it’s a place to cooperate and create, to help to create start-ups, and create win-win connections with schools, universities and companies.

How has the government’s set of incentives following the policy “mass entrepreneurship innovation” supported you?

It has not, until spring 2019. We have been offered several times, but we preferred singular sponsorships from different companies throughout the years to focus on our independent community and activities.

This year, nevertheless, the rent of our historic venue has increased quite considerably, to a point where it was not sustainable for us. We have been offered some other venues for free, but after careful consideration, we considered our location a real value and an asset for our activities and legacy. We believe the strongest element of a makerspace is its community, of both memberships and at large. After all these years our community is here, where we are. Moreover, this neighbourhood, differently from others, has kept its initial population of small vendors, craftsman, industrial workshops, repairmen; we know them, we collaborate: in a way the neighbourhood it’s part of our community at large.

Therefore, in spring 2019 we have applied for government funding to sustain the rent’s cost. We have not participated in other ways to the government policy.

Has the 2015 policy “mass entrepreneurship innovation” changed or influenced your activities? Did you perceive the Bubble[2]?

We did not feel the Bubble, I did not even hear about it. We are not new makers trying to do good. Nobody ever came here and told me “… we do not trust the movement or your space”.

As a maker I know the spaces which are active and thrive both in China and abroad, I am not aware of the details of other situations.

My experience is that it could take a couple of years to establish a healthy community around a space; a sudden growth of 189 beautiful spaces in 6 months may lead to the fact that some could remain empty if they were not established to further collate a community already growing in the area.

How were you funded?

At the beginning we were sponsored by companies which were interested in relating their brand to our community and members, companies like BMW, Frog, DF Robot. From the very first start, we designed and held workshops for the sponsoring companies on themes like DIY, electronics, SW design, and others. These activities provided us with enough income to grow and thrive.

How has the companies’ interest evolved?

Today the interest of the companies has evolved and it is distributed among the offer of the 16 different Maker-spaces now active in Shanghai.

In addition to the workshops and courses on themes like DIY, electronics, SW design, now the companies are asking for an array of different activities: it is more complex, more sophisticated, layered and deeply integrated with companies’ HR culture. For example, alongside hackathons and DIY workshops, we are asked for courses on ideation processes, innovation management, sustainability, design thinking, and activities for team building and family days.

We are developing similarities to a service company.

How are you funded now?

We are funded by the companies which are interested in what our community can offer and our structured and custom-designed services.  We are now leveraging our human resources in our community to allocate them to the project of our client. The most common topics are still related to machinery, hardware and software design, but we are also asked about soft skills. There is now a new project management layer added to the professional service: especially for those companies which, due to the specific project’s size and duration, won’t need to hire an employee, but just outsource with us. We can offer a vast database of people, competences and services. In the free-lancer hour-fee, there is a percentage for Xinchejian to help it continue to be the bridge.

Our community counts hundreds of people as Xinchejian members, thousands as collaborating non-members. We connect and collaborate with individuals, centres and also other communities (like Coderbanker) with a common focus on business.

Can we then refer to it as an organic and synergetic community’s business model?

Yes, sure.

As makerspace, our membership is 100 yuan per month. Being a non-profit based on a community, it is difficult to escalate our model and to run a business sustainably. The management is horizontal, not vertical, so, at times, the decision-making process can be slow or have not a clear and consistent direction. Therefore the makerspace needs to remain a makerspace.

On the other hand, the companies and startups that are born here in Xinxchejian give back a percentage of the revenues of the activities that are related to the space.

Also, as I mentioned, we provide services to companies through our pool of hackers of whom fees we receive a percentage.

Many companies come to Xinxchejian to collaborate with all aspects of our community because they are aware there is a symbiosis and a win-win; the very members act often as a connection to the industrial world. We have built a reliable brand.

From a business model point of view, what is opensource for you?

Opensource is a tool, one of the many. Well managed, it can support gaining a big community in and around the space, but it is hard to monetize. We do not push mandatory opensource, for us, it is one more tool to create and sustain healthy community learning and business models.

From a business model point of view, what is opensource for you?

Opensource is a tool, one of the many. Well managed, it can support gaining a big community in and around the space, but it is hard to monetize. We do not push mandatory opensource, for us, it is one more tool to create and sustain healthy community learning and business models.

Your community: how did you build it and how have you kept it? Can you tell us about its evolution?

I could summarize these years in three main phases.

At the very first beginning, there was a clear separation between staff members and other members. At times there was not much awareness of one another within the two groups and members took the place (Xinchejian) for granted not knowing the existing challenges on economic sustainability and other issues.

In a second phase, the first generation of staff was growing bigger, through interests related to their history in Xinchejian, but outside of it, and there was some detachment.

Through long experience, we have grown into the opinion that to grow and keep a wide and solid community for our place, members’ participation to the various issues occurring was fundamental: it would facilitate stable commitment, spread a sense of responsibility on both staff and regular members, and transparency would bring trust.

Therefore, in this third phase, we have reorganised internal fluxes and added a management take on the activities. We have established several departments: maintenance, external communication, workshops, party committee, open night, finance. Our economic situation is now completely disclosed through a big whiteboard, visible for anyone who enters the space, with detailed incomes and expenses: not being fully aware proved to be a real barrier for our community.

Our choice has been proven to be the right one, now also the staff group has evolved: it comprises also active and committed makers who use the space every day. The heavy users have hence committed also into maintaining the space.

Which is the impact of XinCheJian on business models?

For what concerns the other makerspaces, we are often looked at as a model, for example, our membership is 100yuan/month and the other spaces follow.

For what concerns other businesses, I do not feel we can influence the sector since we are a non-profit.

On the other hand, the companies and startups that are born here are new and innovative: in my opinion, they are influencing the market with new ways and new business models.

–Precious Plastic, for example, is a 100 countries’ business model offering to all teams around the world blueprints and toolkits to create a recycling station. The Shanghai branch was born here and they create and sell mainly activities on recycling awareness, educational with universities and institutions, CSR with companies.

–Tokylab is an edutech STEAM company with the goal to empower anyone to invent and create in 5 minutes with no previous knowledge. It collaborates with companies and institutions. It is a new business, it is softwareless, this allows to major savings on the maintenance and updating.

–Vincihub organizes flight lessons with the helicopter flight simulator that they developed in XinCheJian.

As I mentioned before we also offer a support system for a new way to freelance.

How do you see XinCheJian’s impact?

The impact on society at large I reckon is substantial since the 21st-century skills are DIY. One learns how to learn, create, share, give and take within the community. Achieving your goals within a community enhances your soft skills.

Broadly it has an impact on innovation through products, services and business models.

What would you say is typically Chinese about XinCheJian?

Approximately 40 or 50 % of members and managers are Chinese.

Images source: https://www.facebook.com/xinchejian/

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[1] the first maker-space in China, founded in 2010 by David Li (李大维), Min Lin Hsieh (谢旻琳) and Ricky Ng-Adams (伍思力) in Shanghai, renown to be a true hackerspace with Chinese characteristics.

[2] From the implementation of the 2015 policy “Mass Entrepreneurship Innovation” China has experienced incredible growth, reaching the biggest number of incubators and makerspaces in the world. The first high-tech business incubator was born in 1987 (in Wuhan, Hubei province), the first makerspace in 2010 (Xinchejian in Shanghai), the second one in 2011 (Chai Huo in Shenzhen), and at the end of 2016 China owned 3.255 incubators and 4.298 makerspaces triggering the creation of 223.000 SMEs. The numbers of the active makerspaces fluctuate considerably between 2015 and 2018: this phenomenon of sudden opening and closing have been referred to as The Bubble.

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Lumen Prize for Polish OD&M Training https://blog.p2pfoundation.net/lumen-prize-for-polish-odm-training/2019/11/28 https://blog.p2pfoundation.net/lumen-prize-for-polish-odm-training/2019/11/28#respond Thu, 28 Nov 2019 15:11:34 +0000 https://blog.p2pfoundation.net/?p=75618 LUMEN – Leaders in University Management is an annual Conference and Competition for all Polish Universities. The leitmotif of this year’s LUMEN Conference was the practical aspects of the implementation of Law 2.0, including change management at universities. The debate featured the main stakeholders of the science and higher education system, including the representatives of the... Continue reading

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LUMEN – Leaders in University Management is an annual Conference and Competition for all Polish Universities.

The leitmotif of this year’s LUMEN Conference was the practical aspects of the implementation of Law 2.0, including change management at universities. The debate featured the main stakeholders of the science and higher education system, including the representatives of the Ministry of Science and Higher Education (MNiSW) and other government institutions, university and academic association authorities, academic staff, management practitioners, as well as outstanding representatives of the academic community from Poland and abroad.

The Conference ended with a special session during which the nominees and winners of the 3rd edition of the Leaders in University Management Competition LUMEN 2019 and review good management practices at Polish universities based on materials submitted for the Competition was presented.

Polish OD&M Training called “Open Design & Manufacturing through event bades learning” was presented as a good practise with 5 other projects in Special prize section for projects which are exceeding main categories. Those projects include three main aspects – Management, Development and Cooperation.

Video presenting thePolish OD&M Training:  https://drive.google.com/open?id=1mR7KYo48ksed1zmOveTmRNdE58X8mOMu

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Next 4.0: Formative Scenarios for the 4.0 Revolution https://blog.p2pfoundation.net/next-4-0-formative-scenarios-for-the-4-0-revolution/2019/11/08 https://blog.p2pfoundation.net/next-4-0-formative-scenarios-for-the-4-0-revolution/2019/11/08#respond Fri, 08 Nov 2019 12:23:02 +0000 https://blog.p2pfoundation.net/?p=75614 About this Event If the fourth industrial revolution brings with it radically new models of production and consumption, how do you design new products, services and experiences? What does it mean to make open and collaborative innovation in the age of complexity? And how do you train to enable sustainable change? Next 4.0 is an... Continue reading

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About this Event

If the fourth industrial revolution brings with it radically new models of production and consumption, how do you design new products, services and experiences? What does it mean to make open and collaborative innovation in the age of complexity? And how do you train to enable sustainable change?

Next 4.0 is an international workshop dedicated to the design and training of designers in the 4.0 paradigm. One morning with experts, universities, businesses and makers to find out how the skills of those who design the small and big things around us evolve.

Find out more here.

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Industry, Design, Makers: Open Design and Manufacturing trainings https://blog.p2pfoundation.net/industry-design-makers-open-design-and-manufacturing-trainings/2019/10/08 https://blog.p2pfoundation.net/industry-design-makers-open-design-and-manufacturing-trainings/2019/10/08#respond Tue, 08 Oct 2019 08:31:41 +0000 https://blog.p2pfoundation.net/?p=75652 The following report details four training workshops which took place as part of the Open Design and Manufacturing project this year. These were: Design Driven Strategies for Manufacture 4.0 and Social Innovation. Florence (Italy) Open Design and Manufacturing through event-based learning. Dabrowa Gornicza and Lodz (Poland) Citizens Centered Innovation and Design for Open and Distributed... Continue reading

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The following report details four training workshops which took place as part of the Open Design and Manufacturing project this year. These were:

  • Design Driven Strategies for Manufacture 4.0 and Social Innovation. Florence (Italy)
  • Open Design and Manufacturing through event-based learning. Dabrowa Gornicza and Lodz (Poland)
  • Citizens Centered Innovation and Design for Open and Distributed Manufacture. London (UK)
  • Prototyping Artisan – A Designer who makes. Bilbao (Spain)

Introduction to the workshops

The report contains a presentation of the four training activities implemented by the OD&M Alliance between October 2018 and June 2019, respectively in Italy, UK, Spain and Poland.

The trainings have been developed, in the first instance, on the basis of the insights gathered through the exploratory study implemented by the Alliance over the course of 2017 . The study was aimed at achieving in depth understanding of the types of collaborations that Universities, communities of makers and firms across Europe and China are currently developing around the making culture and, by extension, open design and manufacturing. Besides, the study was aimed at gathering insights about possible innovations in higher education – including curricula and teaching and learning methods – that would lead to better and increased cross-sectoral synergies in the emerging OD&M field.

The training projects have been further advanced through a round of co-design implemented first at the international level (see London Co-design workshop Report available at www.odmplatform.eu), and then at the local levels of the four EU nodes, with the involvement of local stakeholders and external experts.

These co-design activities, which included workshops, desk research and stakeholder consultation, have led to the identification of key characteristics of each training, in terms of strategic positioning, target-group(s), types of learning challenges, learning outcomes and assessment and validation of competencies. More broadly, the trainings have been operating as testbeds for prototyping possible innovations within the higher education institutions involved, in order to explore the application of open design & manufacturing as a means to drive new cross-sectoral alliances, as well as to boost new knowledge and skills via new teaching and learning methods.

The document contains a summary of the activities implemented, methodology applied, learning challenges explored in each node and prototypes realized. More qualitative results and outcomes stemming from the training are instead documented in the final impact report (D5.3).

OD&M Team, June 2019

Download the report here: OD&M Training and Activities


Lead image: WeMake Open Design by wemake_cc

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OD&M: Designing for Sustainable Economic Transformations https://blog.p2pfoundation.net/odm-designing-for-sustainable-economic-transformations/2019/07/12 https://blog.p2pfoundation.net/odm-designing-for-sustainable-economic-transformations/2019/07/12#respond Fri, 12 Jul 2019 10:27:43 +0000 https://blog.p2pfoundation.net/?p=75610 By Chris Giotitsas and Alex Pazaitis. There is much hype around circular and collaborative economies over the past few years. From Davos to the European Union, everyone is eager to grab a piece of the new mode of industrial development. But what lies beneath these grand narratives? In this 3-part short series we attempt to... Continue reading

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By Chris Giotitsas and Alex Pazaitis.

There is much hype around circular and collaborative economies over the past few years. From Davos to the European Union, everyone is eager to grab a piece of the new mode of industrial development. But what lies beneath these grand narratives?

In this 3-part short series we attempt to critically review the current discussion on the circular and collaborative economy and provide insights from some alternative trajectories.

This short series based on a workshop on circular, collaborative and distributed production designed and facilitated by Chris Giotitsas and Alex Pazaitis on the occasion of the participation of OD&M project at the 83rd Florence International Handycraft Fair, on April 24, 2019 in Florence.

Part 1: On the circular economy.

The most widely known and basic definition for a circular economy (accepted even by the European Union) entails cycles of production, ranging from repair, to maintenance, to re-use, refurbishment, and last to recycling. For this conceptualization to work, products need to be designed to fit these cycles. Meaning that we need to rethink how we design and make things. For instance, a phone may be designed so that it can be more durable, easier to repair and easier to recycle. So far so good.

However, considering the production and distribution networks today, that would presumably take place on a global scale. A product would be produced in one place, then purchased on the other side of the planet, then repaired or refurbished and resold somewhere else entirely. Until ultimately it is recycled for material and entering the cycle all over again. The question here, then, is: who would do the repair/ refurbishment/ recycling on that scale? As it is currently conceptualized, it is the service provider or the manufacturer that does it. How? Would manufacturers have processing facilities all over the planet, or would the products be sent to their locations thus increasing energy consumption and pollution? Doesn’t this reverse the whole point of circularity related to sustainability?  

Furthermore, how would manufacturers and service providers keep track of all these products? Apparently, it is with the help of the “Internet of Things”, by making products smart and trackable. But if we’re talking about a circular system of this complexity then this means that the “manufacturer” would need to have massive operational capacities and resources as well as tracking (or surveilling really) data to an alarming degree.

From a different perspective, if one looks at the EU reports on the issue of circular economies they will find assessments based on collected data and while there is plenty available on a state and municipal level (regarding, for instance, recycling) there is next to none when it comes to industry. That is hardly surprising. It is costs money to track and collect information and when there is no clear profit foreseen, then why would a private manufacturer do it? The idea is to incentivize industry to change their practices. Allow them to make money in a different, more sustainable way. But even then, why would they share data? And how would the protocols and processes of one huge manufacturer work with those of another. They are competitors after all and the profit of one signals the loss of another. 

So, circularity without being open source, is not really circularity. By making it so, then it would ensure interoperability for start. Meaning the products of one manufacturer would work with those of another. Open licenses and standards for parts, tools, materials as well as the sharing of all relevant information would mean that the product of one manufacturer would be possible to be repaired or maintained by whomever locally. Their materials would also be easier to locate, distribute, and reuse. However, at least for now, this seems not to be the goal.

When it comes to the circular economy, we are attempting to apply a concept on a production system that is incompatible. And the attempts so far, seem either too small or they end up being co-opted to such a degree that they lose any transformative potential.  

Part 2: On the Sharing Economy

As a global society, we are facing what could be understood as an existential dilemma with the sharing economy. As a phenomenon, the sharing economy has been increasingly gaining attention since -roughly- 2004, as it gets more and more share in the global markets. But sharing, as a practice, is not a new phenomenon. It has been present in communities since the dawn of human history. And, frankly, in our current form of economic organisation we have not always been very fond of it…. 

Those of us who have been old enough to witness a primitive type of audiovisual technology called “Digital Video Disc” (aka DVD), have often found ourselves irritated with -and simultaneously amused by- aggressive anti-piracy ads like this one. In all their ridiculousness, comparing a downloaded movie with car theft, what they were basically tackling was early forms of peer-to-peer file-sharing.  

So what has happened in less than 10 years that made sharing (esp. over the internet) from a criminal activity to the whole “sharing is caring” story? 

Apparently, the answer lies in some people making enormous amounts of money through sharing. A glimpse on the net worth of Mark Zuckerberg or the market value of tech start-ups like Uber or AirBnB nicely illustrate this. On the other hand, a closer look in their underlying infrastructures (and also their tax returns) shows that, despite profiting on sharing capacities, they are not equally interested in sharing themselves. So, to put it bluntly, what is interesting about sharing, is the sharing economy. What is less obvious is what it is about the economy that is of the interest of sharing. 

In a broader view, the economy can be described as a system that caters for the production and distribution of the means necessary for our subsistence and well-being. In the specific kind of economic system we broadly refer to as capitalism, economic affairs usually involve two main institutions: (a) private property; and (b) market exchange. The latter is fundamentally dependent on the former, and, respectively, the former rationalises the latter. This line of economic understanding also by and large underpins the definition of the sharing (or collaborative) economy from the European Union (European Commission (2016). A European Agenda for the Collaborative Economy. Available): 

[…] the term “collaborative economy” refers to business models where activities are facilitated by collaborative platforms that create an open marketplace for the temporary usage of goods or services often provided by private individuals” 

And further it is pointed out: 

Collaborative economy transactions generally do not involve a change of ownership and can be carried out for profit or not-for-profit” 

More or less, the understanding of sharing on behalf of the EU is reduced to the extent it can relate to these fundamental institutions of property and exchange. The focus is then placed on regulating issues evolving around these relations, concerning both things and people, including labour, liability and taxation. 

Nevertheless, the same document still cannot move away from pointing out -even if in a footnote- a certain element that is significantly different: 

“Collaborative economy services may involve some transfer of ownership of intellectual property […]” 

And I would add a hint: often without conventional market-based transactions. Earlier examinations of the phenomenon focus exactly on this dynamic, explaining those conditions that allow them to have massive economic impact. Harvard Law Professor, Yochai Benkler, more than a decade before the EU became interested in the sharing economy (Benkler, Y. 2004. Sharing Nicely: On Shareable Goods and the Emergence of Sharing as a Form of Economic Production. The Yale Law Journal, 114(2): 273-358), eloquently argues on sharing as a form of economic production and nicely summarises his position as follows (again in a footnote, yet for different reasons here): 

“I am concerned with the production of things and actions/services valued materially, throughnon-market mechanisms of social sharing […] 

And then continues: 

“Sharing’, then, offers a less freighted name for evaluating mechanisms of social-relations-based economic production” 

The phrase “valued materially” concerns the real value of sharing, not the one expressed in financial markets or the balance sheets of Facebook’s partner advertising companies. It relates to the very human interaction of sharing stuff and our own time and capacities in things we consider meaningful, from food, shelter and rides, to knowledge, information and technology. The meaning, or value, of this interaction, contrary to the so-called sharing economy, is not guided by price signals between the people, commodities and services. It is a form of an economy, i.e. a system catering for human subsistence and well-being, based solely on social relations. And this is partly why a Harvard professor has to come up with a “less freighted name” for it, as we can all imagine the all-too-freighted name of it that any Fox News anchor would instinctively shout out based on the above definition alone. 

And here lies the real transformative dynamic of sharing as a form of economic production. It is this element that allows a group of uncoordinated software developers create better a web-server than Microsoft; or thousands of people, contributing their knowledge with no predefined structure, roles or economic incentives, create a digital encyclopedia that outgrows Britannica. But such sharing-enabled success stories typically don’t mobilise huge cash flows and don’t create “added value”, which basically entails an understanding of value stemming exclusively from selling stuff to people.  

Going back to our existential issues with sharing, our general position as societies is that we basically think of sharing as a nice thing to do, but lack the institutions to really appreciate its value for our economic system. This massively restrains the actual dynamics of sharing, which are gradually subsumed by the dominant private-property-and-market-driven system. 

There are of course great alternatives in the digital economy alone that build on this sharing capacity in a more humane and socially-minded way, from early neighbourhood tools and rides sharing platforms, to Free and Open Source Software, open design projects and Wikipedia. There is frankly as much sharing taking place on Facebook as in Wikipedia, at least on the front end. But the underlying value models and, subsequently, potential outcomes for the majority of the people involved are vastly different. 

For this we need to finally mature with regards to our issues with sharing and, eventually, make a choice for the kind of sharing for which we would design our institutions and societies. And hopefully that would be the one that would help us escape the current dead ends on the social and ecological front. 

Part 3: Needs-based design as an alternative paradigm 

Despite the serious conceptual and systemic problems described in the previous parts of this short series, it does not necessarily mean that there are no examples of true implementation for collaborative and circular practices right now. In fact, there are several technological development communities that make it happen to some significant degree. More specifically,  needs-based design and grassroots innovation as community-driven endeavours offer a serious alternative paradigm. 

In other words, communities can harness these ICT-enabled capabilities to collaboratively create technology for themselves, and promote sustainable practices based on shared values, knowledge and infrastructure. For instance, small-scale farmers in the agricultural communities of L’atelier paysan and Farm Hack, collaborate to produce tools and machines, often from recycled scrap material, suitable for their type of agriculture, which conventional market channels often fail to adequately cover. 

Yet, this type of self-construction activity is limited in simpler, frugal solutions, whereas  to address today’s challenges we need a broader engagement of design and engineering. But for a community to create complex technologies and systems, advanced skills still need to be employed, including designers, engineers and software developers. The main difference is the type of relationship they have with the community of users. This means the experts would act according to their own motives for engagement but with an explicit purpose to provide a solution which best serves the users of the technology. 

As far as the users are concerned, designers take up a specific purpose. They serve the role of guides or “Sherpas” (with reference to the ethnic group of the Himalayas that are expert mountaineers helping other groups). In that sense, the design process begins after a need within a community is made explicit. Then the designer meets with the community several times to discuss the parameters of the problem that needs solving and uses her expertise to design the solution, which is then reviewed by the community. This is an iterative process until a final artefact is produced, often through a collective process.

Nevertheless, engaging in such a creative activity  and simultaneously making a living out of its is no easy task, yet it is better than the alternative. Having a community as a base of support beats deciding to engage in “social innovation” on your own. At least if we are defining social innovation as something that you make for the common good rather than a thing to make money out of. For instance, designers in the agricultural communities mentioned above, could receive funds to help farmers refurbish or redesign an existing tool, or they could crowdfund within the community for the creation of a new tool. 

Such hybrid and radical models may lead to some sustainability for the designer willing to engage in social production. In our view however, for these terms to be genuinely meaningful in terms of sustainability, openness and equity, structural changes need to take place starting from a policy level. These communities provide a certain blueprint to inform the direction which needs to be taken. 

For instance, instead of incentives for manufacturers, perhaps more focus could be placed in empowering communities to tackle parts of the extremely complex problems of circular production. Likewise, user-communities can harness favourable licences and legal tools to build on shared capacities for collaborative forms of production and distribution. Individuals like designers could also be given incentives and support to engage with these communities in a relationship that is not profit-driven but informed by mutually shared values. 

What this would look like may take many forms, especially depending on local cultures and social contexts. For instance, such a community in the US, which generally lacks serious welfare structures, means that farmers need to rely largely on themselves and each other. Designers that work with them, manage to secure limited funding through the national agriculture organisations and donors while doing also something else to secure their personal sustainability. A similar community in Europe, on the other hand, which still manages to maintain basic social welfare amidst austerity obsessions, means that designers and engineers working with the farmers can secure state funding. So the volume of the work, as well as the quality of tools and documentation can be significantly increased. 

In conclusion, collaborative and circular economies are possible. But we need, as a society, to engage with these ideas in more radical ways than it is happening at the moment.

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OD&M students’ mobilities https://blog.p2pfoundation.net/odm-students-mobilities/2019/06/27 https://blog.p2pfoundation.net/odm-students-mobilities/2019/06/27#respond Thu, 27 Jun 2019 08:00:00 +0000 https://blog.p2pfoundation.net/?p=75405 By odmadmin Last week, 12 students of the OD&M training visited the training nodes (Florence, Bilbao, London, Dabrowa Gornicza) exploring the local ecosystems of alliances between Universities, makers communities and enterprises. The mobility gave the possibility to build mutual knowledge and relations between students from the four countries, and has been a very positive experience... Continue reading

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By odmadmin

Last week, 12 students of the OD&M training visited the training nodes (Florence, Bilbao, London, Dabrowa Gornicza) exploring the local ecosystems of alliances between Universities, makers communities and enterprises. The mobility gave the possibility to build mutual knowledge and relations between students from the four countries, and has been a very positive experience for both visitors and hosting organisations.

Student’s experiences describe the rich learning environment of the four nodes of the project:

  • In Poland, students had the occasion to work together on robotics based on open source hardware, and visited Łódź where they were able to customize their robots and see how revitalization of textile city looks like.
  • In the UK, the week has been focussed on Social Enterprise and Intellectual Property in a context of Open Design, Co and Participatory Design Practices. Through tours, design activities, and workshops the students worked in teams to develop enterprise propositions focused on OD&M activities.
  • In Spain, mobility focused on transferring to students the experience of the exercise carried out in collaboration with Fekoor – Etxegoki, an association that manages a group of apartments that provide autonomy to people with reduced mobility. During the week the students had the possibility to know the city of Bilbao and its transformation model, and they visited the most important open work spaces in the city.
  • In Italy, they visited the spaces of Manifattura Tabacchi, and reviewed the solutions for the space developed by Italian students, with the aim of adding elements draining from their local learning experience in their OD&M training. Mobility students also presented, as a moment of peer learning, the solutions developed on their own challenges/contexts. Moreover, they participated to the event “Erasmus4Ever, Erasmus4Future” organised by Impact Hub Florence and INDIRE – Italian National Agency for Lifelong Learning Education.

The mobility has been aimed at defining commonalities and differences with their local context and with the solutions prototyped in their learning experience to inspire and influence both visiting and local students and their ideas/prototypes. It has been a success that hopefully will be replicated in next years.

From UK
From Spain
From Poland
From Italy

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OD&M at the 83rd Florence International Handycraft Fair https://blog.p2pfoundation.net/odm-at-the-83rd-florence-international-handycraft-fair/2019/04/29 https://blog.p2pfoundation.net/odm-at-the-83rd-florence-international-handycraft-fair/2019/04/29#respond Mon, 29 Apr 2019 08:00:00 +0000 https://blog.p2pfoundation.net/?p=74987 The OD&M project has participated to the 83rd Florence International Handycraft Fair with the exhibition of the prototypes realized by the students of the course Design Driven Strategies for Manufacture 4.0 and social innovation. Students have been working in teams in response to 2 main challenges –  new services in remote areas and sustainable and citizens-centered urban regeneration -, exploring... Continue reading

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The OD&M project has participated to the 83rd Florence International Handycraft Fair with the exhibition of the prototypes realized by the students of the course Design Driven Strategies for Manufacture 4.0 and social innovation. Students have been working in teams in response to 2 main challenges –  new services in remote areas and sustainable and citizens-centered urban regeneration -, exploring new connections and inter-linkages between design, manufacturing, digital and social innovation.

The 5 teams have developed the following prototypes:

  • MakeIT Manifattura: a set of physical installations to map values and meanings that citizens attribute to Manifattura Tabacchi in Florence (Team: Vincenzo Rizza, Christia Tsrimpa, Margherita Vacca, Riccardo De Mei, Alessandra Bonelli);
  • NEST: a dynamic, creative and modular makerspace to host making and design communities across the city (Team: Sophie Defauw, Paolo Ciarfuglia, Edoardo Dalla Mutta, Elisabetta Simone, Alessandra Galli)
  • Carriù: an innovative camper redesigned to bring educational services in remote areas (Team: Tommaso Scavone, Liang Shuang, Marco Berni, Zhou Min)
  • Sma_Lab: a device to create and develop creative collaboration between artisans, students and makers (Team: Francesca Gianassi, Silvia Nicoli, Lu Ji, Li Meng)
  • CamperJob: a camper hosting innovative labour services in remote areas (Team: Beatrice Bettini, Camilla Franchina, Alessia Macchi, Anna Eleonora Fabrizi)

The exhibition has been opened up by Cecilia Del Re (Florence City Councillor for Economic Development and Tourism), while Stefano Ciuoffo (Tuscany Region’s Councillor for Production Activities) has closed the day with the delivery of the diplomas to students.

The exhibition has also hosted a workshop on circular, collaborative and distributed production facilitated by Chris Giotitsas and Alex Pazaitis of the P2P Foundation.

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Open Hardware Platforms in Business and Education https://blog.p2pfoundation.net/open-hardware-platforms-in-business-and-education/2019/04/25 https://blog.p2pfoundation.net/open-hardware-platforms-in-business-and-education/2019/04/25#respond Thu, 25 Apr 2019 08:00:00 +0000 https://blog.p2pfoundation.net/?p=75006 BY PhD. Paweł Buchwald | WSB UNIVERSITY The development of cheap single-board programmable systems in the recent period, has significantly facilitated the prototyping of electronic circuits. One of the first open electronic platforms was the Arduino. This hardware platform is compatible with open programming systems. The Arduino platform was based on a simple design and... Continue reading

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BY PhD. Paweł Buchwald | WSB UNIVERSITY

The development of cheap single-board programmable systems in the recent period, has significantly facilitated the prototyping of electronic circuits. One of the first open electronic platforms was the Arduino. This hardware platform is compatible with open programming systems. The Arduino platform was based on a simple design and was created mainly for educational applications. The use of popular interfaces for communication with peripheral devices in the construction of the device meant that many projects in the field of control, automation and the Internet of Things were created on the basis of Arduino.  The Arduino platform was established in 2003 and is successfully used in modern projects. Another popular device for prototyping of control systems is Raspberry Pi. Raspberry Pi is a mini-computer working under the control of the Raspbian OS. This operating system is based on Debian, a popular Linux distribution. In addition to the standard interfaces known from traditional PCs, this computer has a 40 pin GPIO connector, which allows designers to use devices connected with I2C, SPI or 1-Wire bus. Thanks to this device, it is possible to integrate the designed system with many peripheral sensors and automatic control modules. There are many other platforms on the market that have interfaces to integrate with popular sensors and controls, and allow programmers to create code in high-level programming languages. Due to their low cost, these devices can be a popular alternative to the most well-known and more expensive solutions. The most popular platforms of this type are:

  • Orange Pi – Orange Pi is an open SoC computer. It has preinstalled operating system in Flash memory. This microcomputer has Allwinner H3 processor, it can run operating systems Android 4.4, Ubuntu, Raspbian. There is a version of this device equipped with a SIM card slot that allows data transmission in mobile networks.
  • NodeMCU – A device with a WiFi module, based on the ESP8266 chip. It has 10 GPIO ports (serving PWM, I2C and 1-wire). The platform has been equipped with 4 MB of Flash memory. The system has a built-in single-channel 10-bit analogue ADC converter and USB-UART converter. The NodeMCU software is installed in the device’s memory, which allows you to create programs in the Lua script language. Developers can also use the popular C language.
  • Onion Omega 2 – A single board platform for amateur use. One of the smallest IoT modules on the market that work with the Linux system. The device has a Mediatek MT7688 processor clocked at 580 MHz, has 64 MB of RAM and 16 MB of built-in Flash memory. The system has a built-in WiFi module and 15x GPIO, PWM, UART, I2C, and SPI interfaces. The module is controlled via a built-in web interface. The device manufacturer provides an account on its Cloud platform in the price of the device. This platform can be used for integration with other control systems and data sharing on the Internet.

These platforms are presented in Figure 1.

Figure 1. Platforms NodeMCU, Onion Omega 2 and Orange Pi.

These platforms can be used not only to create prototype systems, but also to build commercial data acquisition and control systems. An example of this type of solutions can be an agro-hydro-meteorological station, which was built on the basis of open hardware platforms. These platforms were used to integrate the IoT system with a professional meteorological station of the Vantage Pro company, and allowed to extend the functionality by measuring insolation, measuring evaporation and evapotranspiration, detecting the thickness of the snow cover, and measuring the water level. The constructed system is also used to generate alerts about dangerous weather events. The implemented system was installed in Krakow. It is currently used to transmit data and generate information about dangerous meteorological conditions. This system is fully autonomous due to power requirements. The physical installation of the system is shown in Figure 2. Pictures of installed stations were made available by InfoMet Katowice.

Figure 2. Meteo station based on open hardware platforms.

The relatively low price of the presented platforms allows their use also in educational projects. These platforms can be used in educational centers and schools that do not have large budget resources for their activities. One of the educational projects is a controlled robot platform based on the ESP8266 system, and a dedicated Motor Shield module. Thanks to these devices, it is possible to build an educational robot system. This system enables students to familiarize themselves with the basic problems of control, network communication and programming of embedded systems. This educational robot was also used in educational workshops as part of the ODM project. Despite the fact that the people participating in the workshop did not have any preparation in the field of computer science, they launched the presented robot platform. Participating in the workshop, he was able to familiarize himself with the methods of robot control, data transmission problems in Internet networks and programming of control systems in high level programming languages. The use of the robot in educational workshops as part of the ODM project is shown in Figure 3.

Figure 3. Educational Robot Platform.

Source: https://www.youtube.com/watch?v=cg8MelZsI2A&feature=youtu.be

The presented examples present the applications of popular single board platforms in education and commercial activities. Applications of open hardware solutions will continue to grow thanks to IoT systems. The dynamic development of independent projects such as DWeb or Ethereum will allow to create innovative solutions in the field of data processing based on open hardware and software platforms.


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Design Driven Strategies: A Course by Open Design & Manufacturing https://blog.p2pfoundation.net/design-drive-strategies-a-course-by-open-design-manufacturing/2019/04/23 https://blog.p2pfoundation.net/design-drive-strategies-a-course-by-open-design-manufacturing/2019/04/23#respond Tue, 23 Apr 2019 08:00:00 +0000 https://blog.p2pfoundation.net/?p=75027 BY GIUSEPPE LOTTI , UNIVERSITA DEGLI STUDI DI FIRENZE AND LAURA MARTELLONI, AGENZIA LAMA On November 30th the Italian OD&M course “Design Driven Strategies” began. The course is organized by the faculty of Architecture and Design University of Florence together with CSM – Centro Sperimentale del Mobile – a consortium association of companies operating in the furniture... Continue reading

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BY GIUSEPPE LOTTI , UNIVERSITA DEGLI STUDI DI FIRENZE AND LAURA MARTELLONI, AGENZIA LAMA

On November 30th the Italian OD&M course “Design Driven Strategies” began. The course is organized by the faculty of Architecture and Design University of Florence together with CSM – Centro Sperimentale del Mobile – a consortium association of companies operating in the furniture sector – and LAMA Agency, a consulting company and founder of the social innovation coworking space “Impact Hub” in Florence.

We interviewed the Professor of Design for Sustainability, Giuseppe Lotti and the expert of European projects of LAMA Laura Martelloni, to better understand the opportunities offered by the course, and its innovative features.

The word “Design” is now popular, but its meaning can vary greatly depending on its application: what is meant by “Design Driven Strategies”?

GL: The competitiveness of companies and territories depends on the ability to define innovative strategies. These can be guided by design, which can be considered as a discipline to foreshadow the future, to perform the function of synthesis and catalysis of interdisciplinary contributions, making innovation immediately expendable.

LM: The thought behind this course is to recognize that those who now design products, services, experiences, does it within an increasingly complex, in an interconnected and uncertain system. A need for a new set of knowledge and skills therefore arises, as well as a need for new learning environments, able to go beyond training ‘in silos’. With this course we move towards systemic skills and competences, useful to work in complexity, recognizing that complexity needs to be analysed from different points of view. The designer of the 21st century will increasingly make use of a mix of “hard” and “soft” skills: therefore, we want to train designers able to involve different disciplines and communities, to find new answers within a context that changes rapidly, continually forcing us to change models and frameworks. In other words, the economic and social transformations encourage us to think designers as professionals who help to create hybrids between products, experiences and services.

The course is organized around innovative teaching methods: can you describe them?

GL: The course is the work of several actors, with different approaches, methods and tools. The methodological rigour and the importance of theoretical-critical contributions are typical of the university; the experimental approach from the makers and practitioners’ communities is LAMA’s added value; the challenges of companies from CSM brings concreteness, applications and impact.

LM: The training method has three main characteristics: it is experiential, distributed, collaborative.

“Experiential” means that we rely on real challenges around which students will experience a learning experience. We would like to try to challenge the traditional culture of ‘learning outcomes’ and KPIs (Key Performance Indicators), to focus instead on the process as an experience of open learning, not necessarily predefined. In the course, through moments of peer review, students will understand what they are learning, considering the plurality of contexts in which they learn as the guiding principle of evaluation. Self-evaluation, peer evaluation and more traditional evaluation will all play an important role.

“Distributed” regards the decentralization of the method. Students will learn not only with traditional lessons, but especially through the experiences they will have and the people they will be in contact with during the whole process. We want to stimulate students to deepen the contents both in team and independently. We will use principles and approaches of communities of practice, stimulating the creation of a community of learners, operating with self-regulation and self-organization dynamics.

“Collaborative” means that all the work is done in a team, and that the ultimate goal is to build fluid communities of practice, that collaborate, experiment and learn.

Finally, I would like to underline how the recognition of skills is also achieved through an innovative method that will allow the construction of digital portfolios, able to read the entire hard and soft set of skills acquired through the learning path.

What is the added value of organizing a training course that takes place not only in university classrooms? And what are the challenges related to this approach?

GL: We are talking about design-driven innovation and research projects. Design, by its nature, is not a discipline that works only in university classrooms but has an innate ability to get your hands on, as defined above.

LM: Uniting Impact Hub Florence, the University of Florence and an ecosystem of local businesses is an opportunity for students to reconnect meanings and actions that we often live discontinuously and fragmented. It is an attempt to link formal, non-formal and informal learning contexts in a single sense framework, understanding how each of these contexts can bring value into a training experience.

The course is organized within the European Erasmus + program, Knowledge Alliances. What are the motivations and added value of working in parallel with other universities (in London, Bilbao Dabrowa Gornicza,)?

GL: The first added value is certainly represented by the possibility of comparing different production and research entities. This stimulates the development of good practices and the overall growth of our respective educational systems.

LM: The motivations are many: listening, exchanging practices, learning how others do things.

The project itself is a gym for us to work in complexity: when you work simultaneously with four countries, ten partners, the related teams, made up of people who perform very different functions, you are part of a great gear. From this point of view, I believe that programs like Erasmus have a great added value not only in supporting the innovation of training – today an urgent need in the face of the great transformations of the fourth industrial revolution – but also in bringing Europe closer.

Finally, who do you think are the right people to take part in the course? And for what reasons?

GL: The right people are first of all curious people! “If you are not curious, forget it”. Achille Castiglioni.

LM: The course addressed to anyone who has to do with the design of products and services, taking care of their social and environmental consequences. Personally, I hope that this will include also designers in the social sphere. I believe that in these areas the opportunities from the point of view of knowledge and skills are still untapped. The course could also be an opportunity for third sector designers to try to radically change the way they look at the design of their services.

The training brochure (in Italian) can be found here. A more detailed description can be found here.

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