Openbionics – P2P Foundation https://blog.p2pfoundation.net Researching, documenting and promoting peer to peer practices Tue, 16 Jan 2018 09:30:02 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.15 62076519 Reimagine, don’t seize, the means of production https://blog.p2pfoundation.net/reimagine-dont-seize-the-means-of-production/2018/01/16 https://blog.p2pfoundation.net/reimagine-dont-seize-the-means-of-production/2018/01/16#respond Tue, 16 Jan 2018 08:00:00 +0000 https://blog.p2pfoundation.net/?p=69249 Written by Stacco Troncoso and Ann Marie Utratel: One of the most difficult systems to reimagine is global manufacturing. If we are producing offshore and at scale, ravaging the planet for short-term profits, what are the available alternatives? A movement combining digital and physical production points toward a new possibility: Produce within our communities, democratically and... Continue reading

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Written by Stacco Troncoso and Ann Marie Utratel: One of the most difficult systems to reimagine is global manufacturing. If we are producing offshore and at scale, ravaging the planet for short-term profits, what are the available alternatives? A movement combining digital and physical production points toward a new possibility: Produce within our communities, democratically and with respect for nature and its carrying capacity.

You may not know it by its admittedly awkward name, but a process known as commons-based peer production (CBPP) supports much of our online life. CBPP describes internet-enabled, peer-to-peer infrastructures that allow people to communicate, self-organize and produce together. The value of what is produced is not extracted for private profit, but fed back into a knowledge, design and software commons — resources which are managed by a community, according to the terms set by that community. Wikipedia, WordPress, the Firefox browser and the Apache HTTP web server are some of the best-known examples.

If the first wave of commons-based peer production was mainly created digitally and shared online, we now see a second wave spreading back into physical space. Commoning, as a longstanding human practice that precedes commons-based peer production, naturally began in the material world. It eventually expanded into virtual space and now returns to the physical sphere, where the digital realm becomes a partner in new forms of resource stewardship, production and distribution. In other words, the commons has come full circle, from the natural commons described by Elinor Ostrom, through commons-based peer production in digital communities, to distributed physical manufacturing.

This recent process of bringing peer production to the physical world is called Design Global, Manufacture Local (DGML). Here’s how it works: A design is created using the digital commons of knowledge, software and design, and then produced using local manufacturing and automation technologies. These can include three-dimensional printers, computer numerical control (CNC) machines or even low-tech crafts tools and appropriate technology — often in combination. The formula is: What is “light” (knowledge) is global, and what is “heavy” (physical manufacture) is local. DGML and its unique characteristics help open new, sustainable and inclusive forms of production and consumption.

Imagine a process where designs are co-created, reviewed and refined as part of a global digital commons (i.e. a universally available shared resource). Meanwhile, the actual manufacturing takes place locally, often through shared infrastructures and with local biophysical conditions in mind. The process of making something together as a community creates new ideas and innovations which can feed back into their originating design commons. This cycle describes a radically democratized way to make objects with an increased capacity for innovation and resilience.

Current examples of the DGML approach include WikiHouse, a nonprofit foundation sharing templates for modular housing; OpenBionics, creating three-dimensional printed medical prosthetics which cost a fraction (0.1 to 1 percent) of the price of standard prosthetics; L’Atelier Paysan, an open source cooperative fostering technological sovereignty for small- and medium-scale ecological agriculture; Farm Hack, a farmer-driven community network sharing open source know-how amongst do-it-yourself agricultural tech innovators; and Habibi.Works, an intercultural makerspace in northern Greece where Syrian, Iraqi and Afghan refugees develop DGML projects in a communal atmosphere.

This ecologically viable mode of production has three key patterns:

1) Nonprofit: Objects are designed for optimum usability, not to create tension between supply and demand. This eliminates planned obsolescence or induced consumerism while promoting modular, durable and practical applications.

2) Local: Physical manufacturing is done in community workshops, with bespoke production adapted to local needs. These are economies of scope, not of scale. On-demand local production bypasses the need for huge capital outlays and the subsequent necessity to “keep the machines running” night and day to satisfy the expectations of investors with over-capacity and over-production. Transportation costs — whether financial or ecological — are eradicated, while maintenance, fabrication of spare parts and waste treatment are handled locally.

3) Shared: Idle resources are identified and shared by the community. These can be immaterial and shared globally (blueprints, collaboration protocols, software, documentation, legal forms), or material and managed locally (community spaces, tools and machinery, hackathons). There are no costly patents and no intellectual property regimes to enforce false scarcity. Power is distributed and shared autonomously, creating a “sharing economy” worthy of the name.

To preserve and restore a livable planet, it’s not enough to seize the existing means of production; in fact, it may even not be necessary or recommendable. Rather, we need to reinvent the means of production; to radically  reimagine the way we produce. We must also decide together what not to produce, and when to direct our productive capacities toward ecologically restorative work and the stewardship of natural systems. This includes necessary endeavors like permaculture, landscape restoration, regenerative design and rewilding.

These empowering efforts will remain marginal to the larger economy, however, in the absence of sustainable, sufficient ways of obtaining funding to liberate time for the contributors. Equally problematic is the possibility of the capture and enclosure of the open design commons, to be converted into profit-driven, peer-to-peer hybrids that perpetuate the scarcity mindset of capital. Don’t assume that global corporations or financial institutions are not hip to this revolution; in fact, many companies seem to be more interested in controlling the right to produce through intellectual property and patents, than on taking any of the costs of the production themselves. (Silicon Valley-led “sharing” economy, anyone?)

To avoid this, productive communities must position themselves ahead of the curve by creating cooperative-based livelihood vehicles and solidarity mechanisms to sustain themselves and the invaluable work they perform. Livelihood strategies like Platform and Open Cooperativism lead the way in emancipating this movement of globally conversant yet locally grounded producers and ecosystem restorers. At the same time, locally based yet globally federated political movements — such as the recent surge of international, multi-constituent municipalist political platforms — can spur the conditions for highly participative and democratic “design global, manufacture local” programs.

We can either produce with communities and as part of nature or not. Let’s make the right choice.


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Design global, manufacture local: a new industrial revolution? https://blog.p2pfoundation.net/design-global-manufacture-local-a-new-industrial-revolution/2017/10/18 https://blog.p2pfoundation.net/design-global-manufacture-local-a-new-industrial-revolution/2017/10/18#comments Wed, 18 Oct 2017 08:00:00 +0000 https://blog.p2pfoundation.net/?p=68211 Vasilis Kostakis and Jose Ramos: What if globally designed products could radically change how we work, produce and consume? Several examples across continents show the way we are producing and consuming goods could be improved by relying on globally shared digital resources, such as design, knowledge and software. Imagine a prosthetic hand designed by geographically... Continue reading

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Vasilis Kostakis and Jose Ramos: What if globally designed products could radically change how we work, produce and consume? Several examples across continents show the way we are producing and consuming goods could be improved by relying on globally shared digital resources, such as design, knowledge and software.

Imagine a prosthetic hand designed by geographically dispersed communities of scientists, designers and enthusiasts in a collaborative manner via the web. All knowledge and software related to the hand is shared globally as a digital commons.

People from all over the world who are connected online and have access to local manufacturing machines (from 3D printing and CNC machines to low-tech crafts and tools) can, ideally with the help of an expert, manufacture a customised hand. This the case of the OpenBionics project, which produces designs for robotic and bionic devices.

There are no patent costs to pay for. Less transportation of materials is needed, since a considerable part of the manufacturing takes place locally; maintenance is easier, products are designed to last as long as possible, and costs are thus much lower.

The first version of OpenBionics prosthetic and robotic hands. from www.openbionics.org

Take another example. Small-scale farmers in France need agricultural machines to support their work. Big companies rarely produce machines specifically for small-scale farmers. And if they do, the maintenance costs are high and the farmers have to adjust their farming techniques to the logic of the machines. Technology, after all, is not neutral.

So the farmers decide to design the agricultural machines themselves. They produce machines to accommodate their needs and not to sell them for a price on the market. They share their designs with the world – as a global digital commons. Small scale farmers from the US share similar needs with their French counterparts. They do the same. After a while, the two communities start to talk to each other and create synergies.

That’s the story of the non-profit network FarmHack (US) and the co-operative L’Atelier Paysan (France) which both produce open-source designs for agricultural machines.

With our colleagues, we have been exploring the contours of an emerging mode of production that builds on the confluence of the digital commons of knowledge, software, and design with local manufacturing technologies.

We call this model “design global, manufacture local” and argue that it could lead to sustainable and inclusive forms of production and consumption. It follows the logic that what is light (knowledge, design) becomes global while what is heavy (manufacturing) is local, and ideally shared.

When knowledge is shared, materials tend to travel less and people collaborate driven by diverse motives. The profit motive is not totally absent, but it is peripheral.

Decentralised open resources for designs can be used for a wide variety of things, medicines, furniture, prosthetic devices, farm tools, machinery and so on. For example, the Wikihouse project produces designs for houses; the RepRap community creates designs for 3D printers. Such projects do not necessarily need a physical basis as their members are dispersed all over the world.

Finding sustainability

But how are these projects funded? From receiving state funding (a research grant) and individual donations (crowdfunding) to alliances with established firms and institutions, commons-oriented projects are experimenting with various business models to stay sustainable.

Design is developed as a global digital commons, whereas the manufacturing takes place locally, often through shared infrastructures. Vasilis Kostakis, Nikos Exarchopoulos

These globally connected local, open design communities do not tend to practice planned obsolescence. They can adapt such artefacts to local contexts and can benefit from mutual learning.

In such a scenario, Ecuadorian mountain people can for example connect with Nepalese mountain farmers to learn from each other and stop any collaboration that would make them exclusively dependent on proprietary knowledge controlled by multinational corporations.

Towards ‘cosmolocalism’

This idea comes partly from discourse on cosmopolitanism which asserts that each of us has equal moral standing, even as nations treat people differently. The dominant economic system treats physical resources as if they were infinite and then locks up intellectual resources as if they were finite. But the reality is quite the contrary. We live in a world where physical resources are limited, while non-material resources are digitally reproducible and therefore can be shared at a very low cost.

Moving electrons around the world has a smaller ecological footprint than moving coal, iron, plastic and other materials. At a local level, the challenge is to develop economic systems that can draw from local supply chains.

Imagine a water crisis in a city so severe that within a year the whole city may be out of water. A cosmolocal strategy would mean that globally distributed networks would be active in solving the issue. In one part of the world, a water filtration system is prototyped – the system itself is based on a freely available digital design that can be 3D printed.

This is not fiction. There is actually a network based in Cape Town, called STOP RESET GO, which wants to run a cosmolocalisation design event where people would intensively collaborate on solving such a problem.

The Cape Town STOP RESET GO teams draw upon this and begin to experiment with it with their lived challenges. To make the system work they need to make modifications, and they document this and make the next version of the design open. Now other locales around the world take this new design and apply it to their own challenges.

Limitations and future research

A limitation of this new model is that the problems of its two main pillars, such as information and communication as well as local manufacturing technologies. These issues may pertain to resource extraction, exploitative labour, energy use or material flows.

A thorough evaluation of such products and practices would need to take place from a political ecology perspective. For example, what is the ecological footprint of a product that has been globally designed and locally manufactured? Or,to what degree do the users of such a product feel in control of the technology and knowledge necessary for its use and manipulation?

Now our goal is to provide some answers to the questions above and, thus, better understand the transition dynamics of such an emerging mode of production.


Reposted from The Conversation

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Capital in the twenty-first century, and an alternative https://blog.p2pfoundation.net/capital-in-the-twenty-first-century-and-an-alternative/2017/08/02 https://blog.p2pfoundation.net/capital-in-the-twenty-first-century-and-an-alternative/2017/08/02#comments Wed, 02 Aug 2017 07:00:00 +0000 https://blog.p2pfoundation.net/?p=66945 We need a new paradigm, informed by the past, which can address most of the problems that capitalism has been creating, for the benefit of the many and of the environment. Four years ago, Thomas Piketty published his best-seller that tried to provide a working model for capital in the twenty-first century. The reasons why Piketty failed... Continue reading

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We need a new paradigm, informed by the past, which can address most of the problems that capitalism has been creating, for the benefit of the many and of the environment.

Four years ago, Thomas Piketty published his best-seller that tried to provide a working model for capital in the twenty-first century. The reasons why Piketty failed to accomplish some of his goals have been well explained by David Harvey.

I’d like to shed light on a new process that has been neglected by both Piketty and Harvey. For those who wish to understand “capital in the twenty-first century”, studying a rising form of production is of paramount importance. Following the format of ‘capital’, I call this emerging phenomenon ‘phygital’.

What is capital?

Capital is a process, not a thing, which results in social relations. Put simply, it is a process in which money is used to make more money. This process is situated in a specific context where the capital owners develop multifaceted relations with the rest of the people and their habitat.

The owners of a company profit by developing relations with their employees, partners, suppliers, customers, natural environment etc. How value is created and wealth is accumulated in the hands of the very few is a complex process. However, to quote the Encyclopedia of Marxism, “the issue is to understand what kind of social relation is capital and where it leads”.

I shall argue the same for another process, named ‘phygital’.

What is phygital?

‘Phygital’ is a process whereby ‘physical’ (material production) meets the ‘digital’ (production of knowledge, software, design, culture). It encapsulates digitally enhanced physical reality and production, to show how the influx of shared knowledge changes and improves production.

First it was Wikipedia and the myriads of free and open-source software projects. They demonstrated how people, driven by diverse motives, can produce complex ‘digital artefacts’ if they are given access to the means of production. Now we are also observing a rich tapestry of initiatives in the field of manufacturing.

For example, see the Wikihouse project that produces open source designs for houses; the OpenBionics project that produces open source designs for robotic and bionic devices; or the FarmHack and L’Atelier Paysan communities that produce open source designs for agricultural machines. Digital technologies enable people to cooperate in a remote and asynchronous way, and produce designs that are shared as digital commons (open source). Then the actual manufacturing takes place locally, often through shared infrastructures (from 3d printing and CNC machines to low-tech tools and crafts) and with local biophysical conditions in mind.

Similar to capital, phygital is a process that results in social relations. However, it is a process in which shared resources (commons) are used to produce more shared resources (commons). The kind of social relations can thus be very different to capitalism. And it may lead to a post-capitalist economy and society.

Do we really need another new term?

No, not necessarily. But we need a new paradigm, informed by the past, which can address most of the problems that capitalism has been creating, for the benefit of the many and of the environment. Towards that end, discussions around and experimentation with post-capitalist alternatives are necessary.

I believe that new ideas should ideally be described by using already widely understood terms so that the message is effectively communicated. However, I cannot come up with a better term that would describe this conjunction of the digital with the physical. If someone can, may this brief essay serve as inspiration.


Originally published in Open Democracy.

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OpenBionics: Revolutionizing Prosthetics with Open-Source Dissemination https://blog.p2pfoundation.net/openbionics-revolutionizing-prosthetics-open-source-dissemination/2016/10/07 https://blog.p2pfoundation.net/openbionics-revolutionizing-prosthetics-open-source-dissemination/2016/10/07#comments Fri, 07 Oct 2016 09:00:00 +0000 https://blog.p2pfoundation.net/?p=60351 “The OpenBionics project is focused on developing an open-source, light-weight, modular prosthetic device. They have come up with a unique hand that is inexpensive, light-weight, and can be reproduced with fairly inexpensive tools like a consumer-grade 3D printer. This innovative project will have a major impact on people in need a of prosthetics, and is... Continue reading

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“The OpenBionics project is focused on developing an open-source, light-weight, modular prosthetic device. They have come up with a unique hand that is inexpensive, light-weight, and can be reproduced with fairly inexpensive tools like a consumer-grade 3D printer. This innovative project will have a major impact on people in need a of prosthetics, and is a promising design for use in robotics. It was recognized as 2nd Prize winner in the 2015 Hackaday Prize. This talk on OpenBionics was presented by Minas Liarokapis at the 2015 Hackaday SuperConference.”

Read the article that accompanies this video here.

Moreover, the case of OpenBionics was described in the recently published article titled “The convergence of digital commons with local manufacturing from a degrowth perspective: Two illustrative cases” (available here).

Learn more about OpenBionics.

This video was originally published by Hackaday.

Photo by atomic-kitteh

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Prosthetic Robotic Arm 3D Printed for £1,000 https://blog.p2pfoundation.net/prosthetic-robotic-arm-3d-printed-for-1000/2015/08/31 https://blog.p2pfoundation.net/prosthetic-robotic-arm-3d-printed-for-1000/2015/08/31#respond Mon, 31 Aug 2015 08:00:05 +0000 http://blog.p2pfoundation.net/?p=51683 Up to 6,000 major limb amputations are carried out in the UK every year, according to the NHS, and amputees can understandably struggle to adapt to their injury. Current prosthetic limbs can be cumbersome and limit movement, and if you’re wanting one that offers a bit more flexibility you can expect to be paying a... Continue reading

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Up to 6,000 major limb amputations are carried out in the UK every year, according to the NHS, and amputees can understandably struggle to adapt to their injury.

3D printed robotic hand wins UK James Dyson Award

Current prosthetic limbs can be cumbersome and limit movement, and if you’re wanting one that offers a bit more flexibility you can expect to be paying a lot more money for it.

But Open Bionics, the winner of the UK leg of the James Dyson Award, is hoping its low-cost robotic hand can change that.

With Open Bionics an entire hand can be 3D printed and assembled in just four manufactured parts, produced in around 40 hours and at a cost of under £1,000.

When compared with the £3,000-£60,000 a high-end prosthetic limb can usually cost, and the fact that these new robotic hands can complete tasks just as well as the expensive ones, it’s no surprise that Joel Gibbard, the 25-year-old behind Open Bionics, is on to a winner.

Read the full article – http://www.irishexaminer.com/examviral/technology-and-gaming/3d-printed-robotic-hand-wins-uk-james-dyson-award-350096.html

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