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]]>Do we really need to sacrifice privacy for health in the fight against covid-19? The DP-3T protocol can save lives without furthering surveillance capitalism.
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]]>The post Small and local are not only beautiful; they can be powerful appeared first on P2P Foundation.
]]>E.F. Schumacher’s seminal work Small Is Beautiful (1973) champions the idea of smallness and localism as the way for meaningful interactions amongst humans and the technology they use. Technology is very important after all. As Ursula Le Guin (2004) puts it, “[t]echnology is the active human interface with the material world”. With this essay we wish to briefly tell a story, inspired by this creed, of an emerging phenomenon that goes beyond the limitations of time and space and may produce a more socially viable and radically democratic life.
We want to cast a radical geographer’s eye over “cosmolocalism”. Antipode has previously published an article by Hannes Gerhardt (2019) and an interview with Michel Bauwens (Gerhardt 2020) that have touched upon “cosmolocalism”. Cosmolocalism emerges from technology initiatives that are small-scale and oriented towards addressing local problems, but simultaneously engage with globally asynchronous collaborative production through digital commoning. We thus connect such a discussion with two ongoing grassroots developments: first, a cosmolocal response to the coronavirus pandemic; and, second, an ongoing effort of French and Greek communities of small-scale farmers, activists and researchers to address their local needs.
Τhe most important means of information production – i.e. computation, communications, electronic storage and sensors – have been distributed in the population of most advanced economies as well as in parts of the emerging ones (Benkler 2006). People with access to networked computers self-organise, collaborate, and produce digital commons of knowledge, software, and design. Initiatives such as the free encyclopedia Wikipedia and myriad free and open-source software projects have exemplified digital commoning (Benkler 2006; Gerhardt 2019, 2020; Kostakis 2018).
While the first wave of digital commoning included open knowledge projects, the second wave has been moving towards open design and manufacturing (Kostakis et al. 2018). Contrary to the conventional industrial paradigm and its economies of scale, the convergence of digital commons with local manufacturing machinery (from 3D printing and CNC milling machines to low-tech tools and crafts) has been developing commons-based economies of scope (Kostakis et al. 2018). Cosmolocalism describes the processes where the design is developed and improved as a global digital commons, while the manufacturing takes place locally, often through shared infrastructures and with local biophysical conditions in check (Bauwens et al. 2019). The physical manufacturing arrangement for cosmolocalism includes makerspaces, which are small-scale community manufacturing facilities providing access to local manufacturing technologies.
Unlike large-scale industrial manufacturing, cosmolocalism emphasizes applications that are small-scale, decentralised, resilient and locally controlled. Cosmolocal production cases such as L’Atelier Paysan (agricultural tools), Open Bionics (robotic and bionic hands), WikiHouse (buildings) or RepRap (3D printers) demonstrate how a technology project can leverage the digital commons to engage the global community in its development.
While this essay was being written in March 2020, a multitude of small distributed initiatives were being mobilised to tackle the coronavirus pandemic. Individuals across the globe are coming together digitally to pool resources, design open source technological solutions for health problems, and fabricate them in local makerspaces and workshops. For example, people are experimenting with new ventilator designs and hacking existing ones, creating valves for ventilators which are out of stock, and designing and making face shields and respirators.
There are so many initiatives, in fact, that there are now attempts to aggregate and systematise the knowledge produced to avoid wasting resources on problems that have already been tackled and brainstorm new solutions collectively.[1] This unobstructed access to collaboration and co-creation allows thousands of engineers, makers, scientists and medical experts to offer their diverse insights and deliver a heretofore unseen volume of creative output. The necessary information and communication technologies were already available, but capitalism as a system did not facilitate the organisational structure required for such mass mobilisation. In response to the current crisis, an increasing number of people are working against and beyond the system.
Such initiatives can be considered as grassroots cosmolocal attempts to tackle the inability of the globalised capitalist arrangements for production and logistics to address any glitch in the system. We have been researching similar activity in various productive fields for a decade, from other medical applications, like 3D-printed prosthetic hands, to wind turbines and agricultural machines and tools (Giotitsas 2019; Kostakis et al. 2018).
The technology produced is unlike the equivalent market options or is entirely non-existent in the market. It is typically modular in design, versatile in materials, and as low-cost as possible to make reproduction easier (Kostakis 2019). Through our work we have identified a set of values present in the “technical codes” of such technology which can be distilled into the following themes: openness, sustainability and autonomy (Giotitsas 2019). It is these values that we believe lead to an alternative trajectory of technological development that assists the rise of a commons-based mode of production opposite the capitalist one. This “antipode” is made possible through the great capacity for collaboration and networking that its configuration offers.
Allow us to elaborate via an example. In the context of our research we have helped mobilise a pilot initiative in Greece that has been creating a community of farmers, designers and fabricators that helps address issues faced by the local farmers. This pilot, named Tzoumakers, has been greatly inspired by similar initiatives elsewhere, primarily by L’Atelier Paysan in France. The local community benefits from the technological prowess that the French community has achieved, which offers not only certain technological tools but also through them the commitment for regenerative agricultural practices, the communal utilisation of the tools, and an enhanced capacity to maintain and repair. At the same time, these tools are adapted to local needs and potential modifications along with local insights may be sent back to those that initially conceived them. This creates flows of knowledge and know-how but also ideas and values, whilst cultivating a sense of solidarity and conviviality.
We are not geographers. However, the implications of cosmolocalism for geography studies are evident. The spatial and cultural specificities of cosmolocalism need to be studied in depth. This type of study would go beyond critique and suggest a potentially unifying element for the various kindred visions that lack a structural element. The contributors (and readership) are ideally suited to the task of critically examining the cosmolocalism phenomenon and contributing to the idea of scaling-wide, in the context of an open and diverse network, instead of scaling-up.
Cosmolocal initiatives may form a global counter-power through commoning. Considering the current situation we find ourselves in as a species, where we have to haphazardly re-organise entire social structures to accommodate the appearance of a “mere” virus, not to mention climate change, it is blatantly obvious that radical change is required to tackle the massive hurdles to come. Cosmolocalism may point a way forward towards that change.
The authors acknowledge funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant no. 802512). The photos were captured by Nicolas Garnier in the Tzoumakers makerspace.
[1] Volunteers created the following editable webpage where, at the time of writing, more than 1,500 commons-based initiatives against the ongoing pandemic have been documented: https://airtable.com/shrPm5L5I76Djdu9B/tbl6pY6HtSZvSE6rJ/viwbIjyehBIoKYYt1?blocks=bipjdZOhKwkQnH1tV (last accessed 27 March 2020)
Bauwens M, Kostakis V and Pazaitis A (2019) Peer to Peer: The Commons Manifesto. London: University of Westminster Press
Benkler Y (2006) The Wealth of Networks: How Social Production Transforms Markets and Freedom. New Haven: Yale University Press
Gerhardt H (2019) Engaging the non-flat world: Anarchism and the promise of a post-capitalist collaborative commons. Antipode DOI:10.1111/anti.12554
Gerhardt H (2020) A commons-based peer to peer path to post-capitalism: An interview with Michel Bauwens. AntipodeOnline.org 19 February https://antipodeonline.org/2020/02/19/interview-with-michel-bauwens/ (last accessed 27 March 2020)
Giotitsas C (2019) Open Source Agriculture: Grassroots Technology in the Digital Era. Basingstoke: Palgrave Macmillan
Kostakis V (2018) In defense of digital commoning. Organization 25(6):812-818
Kostakis V (2019) How to reap the benefits of the “digital revolution”? Modularity and the commons. Halduskultuur: The Estonian Journal of Administrative Culture and Digital Governance 20(1):4-19
Kostakis V, Latoufis K, Liarokapis M and Bauwens M (2018) The convergence of digital commons with local manufacturing from a degrowth perspective: Two illustrative cases. Journal of Cleaner Production 197(2):1684-1693
Le Guin U K (2004) A rant about “technology”. http://www.ursulakleguinarchive.com/Note-Technology.html (last accessed 27 March 2020)
Schumacher E F (1973) Small is Beautiful: A Study of Economics As If People Mattered. New York: Harper & Row
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]]>The post DLT4EU: Call for Applicants opens April 14 appeared first on P2P Foundation.
]]>The DLT4EU program is an accelerator that will identify and link Distributed Ledger Technology (DLT) initiatives with leading public and private sector organisations. The initiative aims to promote the development of projects that use blockchain and other distributed technologies (DLT) to solve social and environmental challenges for public good.
The accelerator program will pilot DLT applications by connecting the expertise of leading innovators, entrepreneurs and developers with real-world, unmet challenges in the public and social sectors to create market-ready social ventures.
The programme will focus on two high impact sectors:
The DLT4EU project is led by a consortium of three organisations specialised in distributed technologies, digital social innovation and environmental sustainability: Ideas for Change, (Barcelona); Metabolic, (Amsterdam); and Digital Catapult, (London).
Find out more at DLT4EU’s website.
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]]>The post Is Open Design a Viable Economic Practice? appeared first on P2P Foundation.
]]>It has been roughly a decade after the days that people first discussed Open Design. It has hitherto evolved from a concept, to a movement, to a viable business choice.
The RepRap 3D printer has been one of the first and most successful examples of open design. A 3D printer that could replicate itself is more than a design solution; it is a bold statement on the technological capacities of our time. A thing built to create other things, now creating copies of itself. Creation, being one of the core human characteristics, is now embedded in our creations.
It is, thus, no wonder it has sparked a wave of enthusiasm across diverse communities. Different visions of open innovation, distributed manufacturing and an automated self-sufficient society embody, to a lesser or larger extent the notion of open design. Though as much as the vision extends, the actual practice remains rather restrained. And while RepRap based 3D printers may have evolved to a billion dollar industry, industrial uptake of open design and open manufacturing is, arguably, still not there to see.
Part of the problem, as it is often the case, is structural. As a social activity, the open sharing of ideas and collaboration to create useful things by the users themselves has a self-evident merit. It can lead to better technologies, more learning from the side of the users, broader access to means of making and less waste, due to on-demand production and better maintenance capacity. But as a business option it goes almost against the foundations of everything we understand as the purpose of an enterprise.
In the end of the day, is able to survive to the extent it succeeds to exchange their products and services for money. Adam Smith in the Wealth of Nations, identifies this practice of exchange as a core survival tactic amongst individuals too. In a society where people produce themselves only a small fraction of the things they need, they exchange the products of their labour with these of other people to get the rest of it. It is then the common sense that markets and money is in fact the very purpose of the economy.
From a different perspective, the economy is about provisioning. It is the sphere of human activity that serves to cover societal needs: from the basic means of subsistence, to things and actions meant for pleasure and self-actualisation. From this point of view, sharing is actually a very economic function. Even more, on many instances it serves to create and distribute vital resources much more efficiently than markets. However, at least until recently, sharing could not be generalised as a capacity providing for human needs at scale. Therefore, it was mainly restrained to those domains where the costs of enforcing the rules necessary for market exchange were simply too high to bear.
But what the internet revolution brought about is much higher capabilities for communication and coordination based on shared information and human sociality. The sphere of these domains where market exchange is not the common sense has rapidly expanded. It became possible for people to pool, rather than exchange, the products of their labour on much greater scale, thus creating a much more generalised capacity for societies to serve their needs.
That is of course not to suggest that markets and money are simply done away with sharing and open design. Nevertheless, they no longer serve as the sole imperatives stimulating human creativity and coordination, if they ever have been. And it is vital for the flourishing of our societies to recognise, support and further stimulate these dynamics in our economic institutions. Even when access to better design and user experience is now more available than ever, businesses, especially small ones, will not invest in these possibilities before clear returns can be foreseen, in terms of covering their overheads, wages and taxes.
In the transitioning from the feudal order to the industrial one, no markets could ever exist and no exchange could take place if there weren’t for the provisions and enforcement of property rights and trade agreements. Likewise, in order to reap the benefits of the new technological capabilities, we need legal provisions to re-establish the relationship of businesses with their user communities now largely participating in the design and production; support measures like universal basic income for workers to be emancipated and devote their creative energy where it most needed in their local societies; and collective institutions that generalise and support pooling of productive capacities wherever possible, from digital platforms of open design, software and knowledge to open spaces for collaborative production, distributed manufacturing and needs-based design for societal needs.
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]]>The post Industry, Design, Makers: Open Design and Manufacturing trainings appeared first on P2P Foundation.
]]>The report contains a presentation of the four training activities implemented by the OD&M Alliance between October 2018 and June 2019, respectively in Italy, UK, Spain and Poland.
The trainings have been developed, in the first instance, on the basis of the insights gathered through the exploratory study implemented by the Alliance over the course of 2017 . The study was aimed at achieving in depth understanding of the types of collaborations that Universities, communities of makers and firms across Europe and China are currently developing around the making culture and, by extension, open design and manufacturing. Besides, the study was aimed at gathering insights about possible innovations in higher education – including curricula and teaching and learning methods – that would lead to better and increased cross-sectoral synergies in the emerging OD&M field.
The training projects have been further advanced through a round of co-design implemented first at the international level (see London Co-design workshop Report available at www.odmplatform.eu), and then at the local levels of the four EU nodes, with the involvement of local stakeholders and external experts.
These co-design activities, which included workshops, desk research and stakeholder consultation, have led to the identification of key characteristics of each training, in terms of strategic positioning, target-group(s), types of learning challenges, learning outcomes and assessment and validation of competencies. More broadly, the trainings have been operating as testbeds for prototyping possible innovations within the higher education institutions involved, in order to explore the application of open design & manufacturing as a means to drive new cross-sectoral alliances, as well as to boost new knowledge and skills via new teaching and learning methods.
The document contains a summary of the activities implemented, methodology applied, learning challenges explored in each node and prototypes realized. More qualitative results and outcomes stemming from the training are instead documented in the final impact report (D5.3).
OD&M Team, June 2019
Lead image: WeMake Open Design by wemake_cc
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]]>The post Futures of Production Through Cosmo-Local and Commons-Based Design appeared first on P2P Foundation.
]]>A new way of thinking is emerging for developing strategic pathways for local to planetary economic and ecological viability. This way of thinking centres around the ideas of “peer to peer production”, “the commons”, and “cosmo-localism”. This course will give participants emerging strategies to address critical development challenges using new cosmo-local and commons-based production strategies and thinking. Cosmo-local development describes the process of bringing together our globally distributed knowledge and design commons with the high-to-low tech capacity for localized production and self-organization. It augurs in an era in which the legacy of human creativity is at the disposal and service of those with the most needs, and in which our systems of production can be sustained within planetary ecological boundaries.
Over 15 cases will be presented on a variety of topics and themes, including:
The course is run in the format of ‘action learning’. This means that participants will form into groups (5-8 people) based on topics that are meaningful to them, and will engage in a problem solving (anticipatory innovation) process through-out the course. Participant will be introduced to the key ideas and guided through the problem solving in a step by step format, so that the ideas are applied in the context of real development challenges. The course is a unique offering combining anticipatory innovation and systemic futures design thinking that will give participants renewed leverage in generating ideas for positive social change.
The course is being run by Dr. Jose Ramos (Action Foresight), in conjunction with Prof. Shishir Kumar Jha and Raji Ajwani (Indian Institute of Technology – Mumbai) and Michel Bauwens (P2P Foundation).
José Maria Ramos is interim research coordinator for the P2P Foundation, director of the boutique foresight consultancy Action Foresight, is Senior Consulting Editor for the Journal of Futures Studies, and is Senior Adjunct Professor at the University of the Sunshine Coast. He has taught and lectured on futures studies, public policy and social innovation at the National University of Singapore (Lee Kuan Yew School of Public Policy), Swinburne University of Technology (Australia), Leuphana University (Germany), the University of the Sunshine Coast (Australia) and Victoria University (Australia). He has over 50 publications in journals, magazines and books spanning economic, cultural and political change, futures studies, public policy and social innovation. He has also co-founded numerous civil society organizations, a social forum, a maker lab, an advocacy group for commons governance, and a peer to peer leadership development group for mutant futurists. He holds a B.A. in Comparative Literature, a Masters degree in Strategic Foresight, and a Ph.D. in critical globalisation studies. He has a passion for the coupling of foresight and action, which has included both theoretical work through published articles, consulting work for federal, state and municipal governments, as well as citizen experiments in methodological innovation. He is originally from California of Mexican ancestry. Born in Oakland, he grew up in a very multi-cultural suburb of Los Angeles. After living in Japan and Taiwan, where he studied Japanese and Mandarin, he moved to Melbourne Australia to be with his wife, De Chantal. They have two children, son Ethan and daughter Rafaela. His other great passion is in considering who we are as planetary beings, which includes his ethnographic study of alternative globalizations, writings on planetary stigmergy, and research on cosmo-localization. This line of work connects him to the truth that we are all brothers and sisters inter-dependent with our planet and each other for our survival and wellbeing – our shared commons.
Day one (morning)
Deep dive into p2p / cosmo-local ideas and examples.
15+ case studies and examples from around the world
Content: Farm Hack, Le A’terlier Paysans and FarmBot, Open Motors, AbilityMade and OpenROV, Fold-it and the Open Insulin Project, Hexayurt and Wikihouse, Precious Plastic, Fabcity and Ghent city as commons, Hack the Water Crisis (Stop Reset Go), Holochain, Field Ready
LUNCH
Day one (afternoon)
Presentation of principles of cosmo-local production and commons based development.
Content
Lectures followed by discussion and Q&A.
Open discussion on participant reflections.
Dive into some of issues and challenges people are grappling with. Break into groups and begin to explore the nature of the problems and issues that they are facing.
DAY 2
Day two (morning) Re-articulation of the key ideas and then groups jump into practical and applied group work.
Content: The anticipatory experimentation method (AEM) steps 1-2
Identify the “used future” and develop a preferred future
LUNCH
Day two (afternoon)
Developing the proposal, articulating ideas to solve the local issues and problems, and developing ideas for real world experimentation.
Content:
steps 3-4
Presentations and discussing next steps as a network
Cosmo-localization describes the process of bringing together our globally distributed knowledge and design commons with the high-to-low tech capacity for localized production. It augurs an era in which the legacy of human creativity is at the disposal and service of those in need within ecological planetary boundaries. It is based on the ethical premise, drawing from cosmopolitanism, that people and communities should be universally empowered with the heritage of human ingenuity that allow them to more effectively create livelihoods and solve problems in their local environments, and that, reciprocally, local production and innovation should support the wellbeing of our planetary commons.
“Cosmo-localization is a new paradigm for the production and distribution of value that combines the universal sharing of knowledge (cosmo), but the ‘subsidiarity’ of production as close as possible to the place of need (‘local’), essentially through distributed local manufacturing and voluntary mutualization. The general idea is not to impede technological progress though intellectual property, in an era of climate change where we cannot afford the 20-year lag in innovation due to patents; and to radically diminish the physical cost of transport through local production. Cosmo-localization is based on the belief that the mutualization of provisioning systems can radically diminish the human footprint on natural resources, which need to be preserved for future generations and all beings of the planet.” Michel Bauwens
“what is light (knowledge, design) becomes global, while what is heavy (machinery) is local, and ideally shared. Design global, manufacture local (DGML) demonstrates how a technology project can leverage the digital commons to engage the global community in its development, celebrating new forms of cooperation. Unlike large-scale industrial manufacturing, the DGML model emphasizes application that is small-scale, decentralized, resilient, and locally controlled.” –Vasilis Kostakis and Andreas Roos, Harvard Business Review
Links to cosmo-localization:
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]]>The post The Circular Economy and The Access Economy appeared first on P2P Foundation.
]]>As much as it may seem that the nuts and bolts of resource and waste management is about sorting machinery, storage, bins and collection systems, it is really ultimately about people.
We know that if people are to use resources mindfully, to manage them well, and to both demand and correctly use appropriate end of life systems, then we need to design systems that they are easy and convenient to use.
There are two ‘muscles’ that can be flexed in relation to resource and waste management – the Circular Economy muscle, and the Access Economy muscle. A lot of muscle-building effort has gone into the former, and the latter is a muscle we’ve only just discovered we can build.
The Circular Economy is a concept and model which has been around for some time now, but is increasingly gaining traction – the UK’s leading waste & recycling organisation, WRAP UK have recently rebranded themselves as ‘Circular Economy and Resource Efficiency Experts’.
The Circular Economy seeks to shift activity from a linear to a circular model by making better use of materials, by keeping materials in circulation through reuse and recycling, industrial symbiosis and other efforts to divert material from landfill.
It displaces some demand for new materials, but does not address the rate at which materials enter the circle, as evidenced by total material demand continuing to grow faster than recycling rates improve.
It is vital to maintain a focus on bending the Linear Economy (‘take-make-waste’) into a Circular Economy, but it is not enough.
There is an entire, parallel area of territory yet to be explored, which I will call The Access Economy (aka Sharing Economy, Collaborative Economy) – or being able to access what we need by better using what we already have.
The Access Economy seeks to minimise the demand for materials, and is as – if not more – significant than The Circular Economy. There are also overlaps between the two eg. reuse could be considered Circular and Access.
The rapidly-gaining momentum of the collaborative (aka sharing) economy holds huge potential for addressing how we consume resources, and ways it could result in less waste.
The Access Economy is focused not on managing material at end-of-life, of better managing ‘waste’. It is focused on designing systems that facilitate more efficient, cost effective and in many case, community-enhancing ways of enabling people to meet their needs by tapping what is already available and leveraging idle assets (be they stuff, time, space, skills).
This means looking at the design of our living systems – how we grow food and prepare it; how we clothe and transport ourselves; how we meet our daily needs. We need to look at how we can solve the pain points of people’s lives – cost of living, time poverty –in a way that also delivers on environmental objectives.
The systems for The Access Economy are different from those for The Circular Economy – and significantly they may be more appealing to people who don’t see themselves as ‘green’, or really care about recycling.
Successfully meeting sustainability challenges means we need to stop focusing on ‘reducing’ and ‘managing’ energy, emissions, water, waste and everything else (which are symptoms, outcomes of how people live) and start looking our systems through a lens of design (not just physical design) and social innovation.
Ultimately, environmental organisations and programs are not really about ‘environment’ at all – they are social innovation, because they set out to create new patterns of behaviour among human beings in order to lessen our impacts on the ecological systems which sustain all life. And social innovation is a design process.
We are now far from the traditional, familiar territory of the Circular Economy, but into an exciting new realm we have scarcely begun to explore that is fast gathering momentum around the world.
What would we be capable of if we combined the existing strength of the Circular Economy with the emerging juggernaut of the Access Economy?
Further references:
Circular Economy – Ellen Macarthur Foundation – a series of articles about the circular economy model, its principles, related schools of thought, and an overview of circular economy news from around the world.
Shareable – an award-winning nonprofit news, action and connection hub for the sharing transformation.
OuiShare – a global community empowering citizens, public institutions and companies to build a society based on collaboration, openness and sharing.
Collaborative Consumption – comprehensive online resource for collaborative consumption worldwide and network for the global community, curating news, content, events, jobs, studies and resources from key media outlets and industry blogs, as well as original content.
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Originally published in 2014 on cruxcatalyst.com
Header image: Matthew Perkins, Flickr
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]]>The post People-powered finance to the rescue? appeared first on P2P Foundation.
]]>Peter Harris: 2018 was the year where the twisted intersection of apps, data exploitation, privacy and corporate tech giants went mainstream.
While the issues had been brewing for a while — such as the revelation of addiction design in most apps, the Cambridge Analytica scandal and Mark Zuckerberg’s subsequent testimony before the U.S. Congress — it seems like 2018 was when questioning the tech giants became the norm. A new term called surveillance capitalism also entered the public lexicon.
A recent report from the ICA (International Co-operative Alliance) summarizes this situation well, describing the larger dynamics at play:
As technology shapes and reshapes how people interact, it shapes and reshapes economic activity, including how people work and trade. In line with this, there is a growing trend of work that is funneled through digital platforms owned by just a few large corporations. These platforms offer flexibility and independence, but they can also be viewed as exploitative — extracting the value of the connections made by the 99% for the 1% of outside investors.
The network effects of scale in a digital economy has led to the dominance of these Big Tech companies, which in turn has made it harder for people to envisage an alternative future to the current model. However, alternative futures do exist and for now, it is the co-operative alternative in the form of platform co-ops in particular that is attracting interest.
A movement to create member-owned, technology-based firms has birthed this new genre of startups — the #platformcoop. While no single definition has been found, we would define such an enterprise with the following characteristics:
These four essential qualities have been the driving force behind the formation of the music streaming service Resonate. A multi-stakeholder co-operative, Resonate addresses inequities in the streaming market, where the work of musicians is often undervalued, and meaningful connections between artists and fans are almost totally non-existent, due to intentional design on the part of the mainstream services.
This combination of unfair economics and artificial separation between member classes is a key characteristic of the gig economy and many of the large scale platforms that have received frequent criticism for their practices:
Today, more and more people manage their work and resources through digital platforms that offer boundless flexibility and independence. However, they can also be exploitative and monopolistic, owned largely by a small number of Big Tech corporations which enable the precarious gig economy, exacerbate systemic inequalities and facilitate data surveillance and data capture. The dominance of this form of platform capitalism, as well as the network effects created, means it is hard to see anything beyond this prevailing model.
However, this must be challenged because other futures are possible — platform co-operativism is a network of trading businesses that might look and feel like the established Big Tech platforms, but are democratically controlled and collectively owned. They are a route to a fairer, more inclusive outcome, that generates tangible advantages for workers and consumers alike.
The above quote, from a joint report by Co-operatives UK and Nesta, clearly defines both the challenges and hopes of this growing movement to create truly fair, digital-based economies.
We long ago detailed the problem with co-ops and traditional startup investors. At the heart of this new Nesta/Co-ops UK report is a profound question — can people-power finance a new wave of community-owned apps and online services?
Given some recent developments both in the UK and Germany, we’re hopeful that the traditional co-operative sector — which represents over $2 trillion in market turnover — is ready to enter the relatively new #platformcoop sector.
With well established markets, enterprises and memberships in a variety of sectors, the time has never been better for the co-op world to fully embrace the digital realm, helping take a wide range of fresh apps and online services to new heights through their investment and support.
Initiated in early 2015, our first two years saw the formation of the co-op, a modest crowd campaign, development of an Alpha version of our #stream2own app and growth of the first 5000 members*.
In the second phase of Resonate, we received an investment** via the RChain co-op, a blockchain platform based in Seattle, WA. Accomplishments included a complete rebranding and new product design, a near doubling of the membership and two-thirds of a new codebase designed to scale to hundreds of thousands (if not millions) of members.
Now firmly in our third phase, we have launched our new branding and #stream2own player, which has been subsequently open-sourced. We’ve also recently started working with several large distributors and labels which is going to dramatically increase the size of our existing catalog.
While we stand on the threshold of significant growth, one thing is profoundly clear — tech startups stand in need of investment and support ahead of development. We remain optimistic that both the Resonate community and the long-established co-op world are committed to seeing a service such as ours succeed.
We invite you to learn more about Resonate by visiting our homepage, supporting our endeavor by becoming a member, or through the purchase of Supporter Shares.
*In this instance we use the term “member” in a general sense, as not all users are technically co-op members. For example, artists earn their member share only after uploading their first song and listeners when they buy a 5 euro membership.
**One of the primary goals of this investment was to launch a token sale, intended as a long term investment vehicle, which was (unfortunately) hindered by the crash of the crypto market in late 2018.
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]]>The post Looks Like New: How Can We Self-Organize at Scale? appeared first on P2P Foundation.
]]>Can we create big, ambitious projects without corporations, governments, and bosses?
Nathalia Scherer wants to try. Her organization, DAOstack, is using Bitcoin-like blockchain technology to make tools for self-organizing. Last year DAOstack raised $30 million in a 60-second token offering, but genuinely participatory governance may be easier to raise money for than to actually achieve.
MEDLab’s radio show and podcast, Looks Like New, asks old questions about new tech.
Each month, host Nathan Schneider speaks with someone who works with technology in ways that challenge conventional narratives and dominant power structures. The name comes from the phrase “a philosophy so old that it looks like new,” repeated throughout the works of Peter Maurin, the French agrarian poet and co-founder of the Catholic Worker movement.
You can hear Looks Like New the fourth Thursday of every month at 6 p.m., or online as a podcast on iTunes and Stitcher.
Originally published on KGNU.org
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]]>The post Open-source licensing war: Commons Clause appeared first on P2P Foundation.
]]>Written Steven J. Vaughan-Nichols for Linux and Open Source, originally posted on ZDNet on August 28, 2018
Most people wouldn’t know an open-source license from their driver’s license. For those who work with open-source software, it’s a different story. Open-source license fights can be vicious, cost serious coin, and determine the fate of multi-million dollar companies. So, when Redis Labs added a new license clause, Commons Clause, on top of Redis, an open-source, BSD licensed, in-memory data structure store, all hell broke loose.
Why? First, you need to understand that while you may never have heard of Redis, it’s a big deal. It enables real-time applications such as advertising, gaming financial services, and IoT to work at speed. That’s because it can deliver sub-millisecond response times to millions of requests per second.
But Redis Labs has been unsuccessful in monetizing Redis, or at least not as successful as they’d like. Their executives were discovering, like the far more well-known Docker, that having a great open-source technology did not mean you’d be making millions. Redis’ solution was to embrace Commons Clause.
This license forbids you from selling the software. It also states you may not host or offer consulting or support services as “a product or service whose value derives, entirely or substantially, from the functionality of the software”.
If that doesn’t sound like open-source software to you, you have lots of company.
Simon Phipps, president of the Open Source Initiative (OSI), snapped on Twitter: “Redis just went proprietary, which sucks. No, this is not just ‘a limitation concerning fair use,’ it is an abrogation of software freedom.”
In an email, Phipps added, “Adding a significant clause to an existing license that has been approved by OSI instantly renders it non-approved, and the text of the so-called ‘Commons Clause,’ which actually fences off the commons, is clearly intended to violate clause 1 of the Open Source Definition and probably also violates clauses 3, 5 and 6. As such adding this clause to a license would be a major abrogation of software freedom removing essential rights from any affected open-source community.”
Software programmer Drew DeVault made his stance clear from his opening words: “Commons Clause will destroy open source.” Commons Clause, he continued, “presents one of the greatest existential threats to open source I’ve ever seen. It preys on a vulnerability open-source maintainers all suffer from, and one I can strongly relate to. It sucks to not be able to make money from your open-source work. It really sucks when companies are using your work to make money for themselves. If a solution presents itself, it’s tempting to jump at it. But the Commons Clause doesn’t present a solution for supporting open-source software. It presents a framework for turning open-source software into proprietary software.”
Bradley M Kuhn, president of the Software Freedom Conservancy and author of the Affero General Public License, blogged, “This proprietary software license, which is not open source and does not respect the four freedoms of free software, seeks to hide a power imbalance ironically behind the guise ‘open source sustainability.’ Their argument, once you look past their assertion that the only way to save open source is to not do open source, is quite plain: If we can’t make money as quickly and as easily as we’d like with this software, then we have to make sure no one else can as well.”
Andrew ‘Andy’ Updegrove, a founding partner of Gesmer Updegrove, a top technology law firm, and open-source legal expert, found it no surprise that many open-source supporters hate Commons Clause. He rejects the conspiracy theory, “that the Commons Clause will be some sort of virus that will deprive innocent developers of the ability to make a living, and will persuade businesses owners to avoid buying or using code that has any commons clause in it.”
Updegrove believes this is because Heather Meeker, a partner at O’Melveny law firm who drafted it, “is a respected attorney and long-term participant in open-source legal circles, so IMHO the conspiracy theory can be ignored. Note also that Kevin Wang [founder of FOSSA]and Heather have both offered the clause as text to initiate a discussion, and not something to be wholesale adopted as it stands.”
That didn’t stop Redis Labs, which is applying Commons Clause on top of the Apache license, to cover five new Redis modules. Redis is doing this, said its co-founder and CTO Yiftach Shoolman in an email, “for two reasons — to limit the monetization of these advanced capabilities by cloud service providers like AWS and to help enterprise developers whose companies do not work with AGPL licenses.”
On the Redis Labs site, the company now explains in more detail that cloud providers are taking advantage of open-source companies by repackaging their programs into competitive, proprietary-service offerings. These providers contribute very little — if anything — back to those open-source projects. Instead, they use their monopolistic nature to derive hundreds of millions of dollars in revenues from them.
Redis Labs contends that “most cloud providers offer Redis as a managed service over their infrastructure and enjoy huge income from software that was not developed by them. Redis Labs is leading and financing the development of open source Redis and deserves to enjoy the fruits of these efforts.” Shoolman insisted that “Redis is open source and will remain under a BSD license.”
Salvatore Sanfilippo, Redis’ creator, added the change just “means that basically certain enterprise add-ons, instead of being completely closed source as they could be, will be available with a more permissive license,” Commons Clauses with Apache.
Software Freedom Conservancy executive director Karen Sandler isn’t so sure. Sandler emailed that Commons Clause “highlights the fundamental problems connected to the wide adoption of non-copyleft licenses, but I think it doesn’t really solve the problem that it seeks to solve. What we really need is strong copyleft licenses where the copyrights are held diversely by individuals and functional charities to make sure that software remains free and that societally we have the rights we need to have confidence in our software in the long run.”
In an email, Wang defended Commons Clause as “mostly used to temporarily transition enterprise offering counterparts of open-source software projects to source-available”. Wang continued: “Open-source software projects are mainly funded by a proprietary offering/service counterparts. Anything to help this layer monetize is good — the fate of the OSS is directly funded by it.
“The world has changed a lot and the open-source software/cloud ecosystem has a lot too,” Wang added. “The Open Source Definition is an immensely [valuable] set of ideals, but maybe it’s outdated to the modern state of the world. … Licensing follows intent, and I certainly don’t think the clause inspires people to close their source. But sometimes people need to change their license.”
Be that as it may, Updegrove wrote Commons Clause is “simple in concept: basically, it gives a developer the right to make sure no one can make money out of her code — whether by selling, hosting, or supporting it — unless the Commons Clause code is a minor part of a larger software product”.
“In one way, that’s in the spirit of a copyleft license (i.e., a prohibition on commercial interests taking advantage of a programmer’s willingness to make her code available for free), but it also violates the ‘Four Freedoms’ of free and open-source software as well as the Open Source Definition by placing restrictions on reuse, among other issues.”
But, “adding the Commons Clause to an open-source license makes it no longer an open-source license,” Updegrove added. And, were the Commons Clause to catch on, “it could give rise to an unwelcome trend”.
“The wide proliferation of licenses in the early days of open source was unhelpful and a cause of ongoing confusion and complexity, since not all licenses were compatible with other licenses. That means that before any piece of open-source code can be added to a code base, it’s necessary to determine whether its license is compatible with the licenses of all other software in the same product. That’s a big and ongoing headache.”
That’s a big reason, Updegrove wrote, why “Bruce Perens and Eric S. Raymond created the Open Source Definition and the Open Source Initiative so that there would be a central reference point and authority to determine what was and was not an ‘Open Source License’. That definition and process has held now for 20 years — an eternity, in open-source history.”
Therefore, Updegrove sees Commons Clause as a step backward from a process point of view. Worse, “it would be a very disturbing development if the release of the Commons Clause inspired more people to come up with their own license ‘extensions’, especially if they are also not compliant with the Open Software Definition and the Four Freedoms.”
The result? Companies and programmers veering away from using any Commons Clause licensed software. That was not its creators’ intent, but it’s a realistic concern.
Updegrove adds, “Speaking as a lawyer, the fact that someone can still charge for a product that includes Commons Clause software so long as the value does not ‘derive[s], entirely or substantially, from the functionality of the software’ is certain to invite disputes. The most obvious is what does ‘substantially’ [mean]? There is no bright-line for guidance.”
Georg Greve, co-founder and president at Vereign, a blockchain-secured communication company and founder of Free Software Foundation Europe, also worried, “Overall it seems purposefully vague & misleading, probably overreaching and terribly one-sided to establish Fear, Uncertainty, and Doubt for any professional use of software licensed under it while making it terribly easy to ‘accidentally’ incorporate such components.”
Still, Updegrove thinks Commons Clause may be “a useful addition to the licensing menu, but not one that will be appropriate for use in all situations. … Developers should be clear in advance what their goals are when they’re put their fingers to their keys. Commons Clause-licensed software is not likely to get the same amount of reuse as might otherwise be the case.”
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