Patrick Anderson – P2P Foundation https://blog.p2pfoundation.net Researching, documenting and promoting peer to peer practices Mon, 13 Oct 2014 12:39:52 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.14 62076519 Freedom Hardware – or – Hardware Freedom https://blog.p2pfoundation.net/freedom-hardware-or-hardware-freedom/2008/06/08 https://blog.p2pfoundation.net/freedom-hardware-or-hardware-freedom/2008/06/08#comments Sun, 08 Jun 2008 20:47:59 +0000 http://blog.p2pfoundation.net/?p=1603 Pure information such as ideas, plans, intellect, software, video, audio, genetics, or any design of any kind is not rivalrous, so does not need owners.  But each copy must be “hosted” by the rivalrous land and capital needed to store, copy and express it.  It is this inescapable connection to the physical world that makes... Continue reading

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Pure information such as ideas, plans, intellect, software, video, audio, genetics, or any design of any kind is not rivalrous, so does not need owners.  But each copy must be “hosted” by the rivalrous land and capital needed to store, copy and express it.  It is this inescapable connection to the physical world that makes bread and software both infinite in potential, but always limited immediately by the current number of copies in existence, and into the future by the Physical Sources and labor needed to make more copies.

We can think of information as the ‘Virtual’ sources of production, while ‘Physical’ sources are the material aspects of reality such as space, mass and energy.  Examples of physical sources include land, water, sunlight, seeds/eggs/spores, buildings, tools, computers, electricity, gas, food, etc.

Information is non-rivalrous in and of itself, but it cannot be utilized, and will often even cease to exist without Physical Sources for storage and expression.

The design of a car, the data and code composing a software program, the genetics of a living organism, a picture, an email, a video or song, etc. always requires physical space, mass and energy to store and express it.  Information is not infinite ONLY because it is permanently anchored to the physical world through this requirement of hosting.  For instance, when you copy a program, the new copy must be stored on optical, magnetic or ‘flash’ media which itself requires space; and the entire operation requires electricity.  Even if the program is so small that you can just memorize it, and type it in at another terminal, it still must reside in your grey matter until transfer it through the keyboard to the RAM and then hard-drive of the computer you work at.

So, while the GNU General Public License can be used to free any information, we are still at the mercy of those that own the physical sources required for hosting and manufacturing.

Small-time hosting is fairly cheap and easy for an individual, but some things are too expensive to be held by a single person, or are only meaningful in a group setting.

For instance, the machinery and buildings needed to manufacture cars and computers are terribly expensive and out of reach for a single individual.  Setting such as a “community center” and the physical infrastructure of a network are usually only meaningful if more than one person is participating.

So it is useful to be able to “share” or “co-own” resources, but this organization is typically left to those that intend to extract profit from the consumers or users that need the objects of those facilities.

As a community of users grows around that hardware, it becomes more and more clear that the owners are in control even if the virtual sources being used are free.

The GNU General Public License is a trade agreement originally between the copyright holders (the developers/programmers/artists), and finally between all object INSTANCE owners (those owning the media used to host their own copy) that share with others.

When such trade occurs, the INSTANCE owner is required to allow that new user “at cost” access to the Virtual Sources of that information.  This is fairly trivial for Virtual Sources, as the costs are quite small (though never zero).  But what can we do for the User to gain control of the Physical Sources of production?

I have an idea about how to go about this, but am not sure it is complete or even accurate.  Please tell me what you think of the following proposal, and how we might merge these ideas with those of others working on creating a physical commons.

The kernel of my idea is to write a contract that causes any price paid above cost (what would usually be called profit) to become an investment in more physical sources required to insure that objective continues to be hosted in the future under the direct but collective control (limited by the agreement of the owners of each realistically divisible sub-group) of that very same user.  In this way hosting can be large-scale while remaining under consumer control.

The contract would then be used by any group of consumers that buy physical sources for the purpose of product instead of profit.

This perpetuates user freedom through dynamic allocation of physical sources as real property ownership.  New users thus gain ownership when the profit they pay becomes their own investment toward more physical sources – so that price approaches cost as competition approaches perfection.

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The trouble with Ourselves https://blog.p2pfoundation.net/the-trouble-with-ourselves/2008/04/22 https://blog.p2pfoundation.net/the-trouble-with-ourselves/2008/04/22#comments Tue, 22 Apr 2008 13:31:32 +0000 http://blog.p2pfoundation.net/?p=1512 A friend of mine recently wrote: > At what point did > someone say, “let’s all get jobs, and spend all of our time away from our > family just to put a roof over our head that we could just build ourselves? > And food on the table that we could have grown ourselves?”... Continue reading

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A friend of mine recently wrote:

> At what point did
> someone say, “let’s all get jobs, and spend all of our time away from our
> family just to put a roof over our head that we could just build ourselves?
> And food on the table that we could have grown ourselves?”

Does the word “ourselves” mean:
1. Each person must fend for themselves in solitary confinement.

2. A group of people working together.

If #1 (I doubt it), then tell me your thoughts on trading skills in general.

If #2, then how large can the group become before there is trouble?

In other words, why are humans unable to ‘scale’ society (a group of people), and when does the breakdown begin?  At what number of humans, or under what conditions does trade become a negative instead of a positive?

If we uncover the mechanical failure in our organizing, doesn’t it seem likely we could ‘fix’ that problem and then begin to outcooperate the capitalists?

Are food and shelter really as expensive as we are sold?  If not, then where is the resource leak?

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One Loaf Per Child https://blog.p2pfoundation.net/one-loaf-per-child/2007/06/14 https://blog.p2pfoundation.net/one-loaf-per-child/2007/06/14#comments Thu, 14 Jun 2007 17:13:59 +0000 http://blog.p2pfoundation.net/one-loaf-per-child/2007/06/14 Bread and software are more the same than different. We tend to think of software as a special product because it is appears to exist in a virtual world of zero rivalry. But that is incorrect. While any digital information can be quickly and almost effortlessly copied from one physical medium to another, the costs... Continue reading

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Bread and software are more the same than different.

We tend to think of software as a special product because it is appears to exist in a virtual world of zero rivalry. But that is incorrect. While any digital information can be quickly and almost effortlessly copied from one physical medium to another, the costs to store and express it are not even close to zero. One of the largest costs is the computer itself.

The genetics of wheat, the designs of the tools and the plan or instructions used to plant, harvest, grind, mix and bake are the virtual parts of bread. The physical parts are the actual seeds (the mass which contains that data called DNA), land (surface area of the earth), soil (both minerals and rotting organic matter), water, energy (including the SUN), petrol for plastics and metals (and recursively the virtual and physical parts of the machines used to extract these from the earth and form them), etc.

A computer also needs land (rackspace – which also implies a building), energy (electricity), plastic and metals; plus the virtual designs needed to assemble those raw materials into motherboards, CPU, RAM, Hard Drive, Optical Media read/writer, fans, screws, etc.

Moglen claims it would be evil to not give bread away if it were as cheap to produce, yet, if we step through the costs of production we find the physical resouces needed to host the production of bread are much smaller than those needed to host instances of software.

When he says nobody owns Free Software he is referring to the virtual part, but when it comes to the physical material required to host (store and express) that software, it is primarily the end-users that own. OLPC was started to address that very issue for those that don’t have a home machine.

So for computing the problem is hidden in plain sight – in that we overlook those costs maybe because we have the attitude “well, I would have bought the computer either way”. But that same reasoning could be applied to your yard. If you own land that is not covered by asphalt, concrete or continually poisoned with weed killer then it will probably be growing something, and that something very well could be the extremely easy to grow grass called Wheat. You could grow enough in 1 square foot to make a loaf, but most people don’t because it is too clumsy, but even if we limit ourselves to the small-scale production where physical Sources are only individually owned (such as Mao’s back-yard steel furnaces) the cost is still less than software. The simple hand tools required over the entire production of bread are very rudimentary and orders of magnitude less complex than the electronics required to store and express software.

But this is even easier to prove for large scale, corporate owned agriculture where the costs are so small that the US government actually PAYS farmers to NOT grow wheat. They (the supposed “we”) use federal tax dollars to keep wheat (and therefore bread) artificially expensive so that price does not reach cost. This also causes US to ‘dump’ this food in foreign countries for prices less than what the local producer can charge.

You may think “It’s not our fault, why don’t they just grow their own damn food?”. But the trouble there is our universal misconception of profit as goal instead of production. So, while a small farmer who owns the physical Sources of Production can grow some wheat for himself, once he begins trading with neighbors he must take a stance AGAINST them because ownership of those Sources do not ‘flow’ to the consumers of the objects of that production.

This is the same lack of control we see and are beginning to complain about with SaaS hosts such as MySpace, Feedburner, Google, etc. and all other industry like cell-phone ‘service’, gasoline producers, DRM laden electronics, etc. who offer deals that appear to be “good enough”, but can pull the rug out whenever they please and can charge prices far above cost, as they are the owners.

This is the core issue of what is wrong with the structure of our economy. Prices must be “protected” from reaching cost because businesses define their success by the profit they extract, not by production itself.

Confusingly, the word “producer” sometimes denotes the Owners, and sometimes denotes the Workers. For a small business where the owner is also a worker the line is even more blurry. Workers receive wages, and are not generally involved with profit, while owners usually invest for the long term goal of profit. This is a precarious situation that destroys small business that play that game, since efficiency in scale causes only the largest corporations to survive. This is why we see fewer and fewer farm owners and our food supply being controlled by a handful of powerful corporations that barely need answer to our supposed consumer ‘demands’.

But there is a special case where price can reach cost – where production and abundance is always good and profit is actually meaningless. This condition occurs when the Object Users (consumers) also happen to be the very Owners of the physical Sources (Means of Production).

When you OWN the land, water, seed, tractor, thresher, grinder, mixer, stove, pans, buildings needed to make bread you may hire someone to operate those things (and would pay that wage as a cost), but you can’t pay price above cost unless you were to pay it to yourself. It doesn’t make sense in that case; profit is undefined when the Object Consumer is the Source Owner.
Owning the Sources of Production is easy when the operation is small and you don’t need to share, but in many cases it is more efficient or even mandatory that the physical Sources be jointly owned because each person just can’t afford (and it would be terribly wastful) to Own the land, buildings, tools, etc. to make (for instance) laptops – we tend to leave that to a random group of owners that intend to keep price above cost.

The argument against addressing this issue usually revolves around the idea “Well, who in the world would invest if there will be no profit?”. The surprising answer is: *The Consumer* will invest, since production is already their only motive.

So now the question of how to make this occur without coercion – since any other way would be not only unfair, but, as Moglen states, would not have enough momentum to continue anyway.

A solution patterned after the GNU General Public License trade agreement would be some kind of contract that owners could CHOOSE to apply to physical property. That contract might say something to the effect of:

: If you share this object (say an apple), you must ensure the end user (the consumer) has access to the Sources of that object (the land, water, trees, tools). One way to accomplish this is through a revenue sharing scheme that causes any amount paid above costs (what would usually be called profit) to become an investment in the name of that User toward the purchase of more physical Sources required for future production of that same object.

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