User generated content and gaming
16th August 2006
“I love the fact that thanks to organizations like Valve, Maxis, and Bioware, user-generated content is attracting tremendous attention from industry and media alike. Still, coverage typically revolves around a single point of interest, i.e. “UGC makes games more interestingâ€? or “UGC can help drive sales.â€? So I thought I’d compile a (by no means exhaustive) list of the good business-y things about UGC in the context of games: ”
follow-up:Â www.edery.org/2006/06/user-generated-content-the-list/

September 29th, 2006 at 7:16 pm
great to see while reading your blog – we’re more in tune!
read the follow-up and really surprised there isn’t a direct reference to Second Life!