Geeking out from participatory culture to participatory democracy

“Geeking out” is another word for political and social engagement through skills-based participation, i.e. it concerns bridging participatory culture and participatory democracy. Henry Jenkins has an interesting contribution on this topic.

Henry Jenkins (excerpts):

1.

“In a recent report, documenting a multi-year, multi-site ethnographic study of young people’s lives on and off line, the Digital Youth Project suggests three potential modes of engagement which shape young people’s participation in these online communities. First, many young people go on line to “hang out” with friends they already know from schools and their neighborhoods. Second, they may “mess around” with programs, tools, and platforms, just to see what they can do. And third, they may “geek out” as fans, bloggers, and gamers, digging deep into an area of intense interest to them, moving beyond their local community to connect with others who share their passions. The Digital Youth Project argues that each of these modes encourages young people to master core technical competencies, yet they may also do some of the things that Putnam ascribed to the bowling leagues of the 1950s — they strengthen social bonds, they create shared experiences, they encourage conversations, and they provide a starting point for other civic activities.

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what if more of us had the chance to “geek out” about politics? What if we could create points of entry where young people saw the affairs of government as vitally linked to the practices of their everyday lives? “Geeking out” is empowering; it motivates our participation and in a world of social networks, pushes us to find others who share our passions. If being a “wonk” is about what you know, being a “geek” involves an ongoing process of sharing information and working through problems with others. Being a political “geek” involves taking on greater responsibility for solving your own problems, working as a member of a larger community, whether one defined in geographic terms or through shared interests.

Maybe “geeking out” about politics is key to fostering a more participatory democracy, one whose success is measured not simply by increases in voting (which we’ve started to see over the past few election cycles) but also increased volunteerism (which shows up in survey after survey of younger Americans), increased awareness of current events, increased responsibility for each other, and increased participation in public debates about the directions our society is taking. “Geeking out” might mean we think about civic engagement as a life style rather than as a special event.

We still have a lot to learn about how someone moves from involvement in participatory culture towards greater engagement with participatory democracy. But so far, there are some promising results when organizations seek to mobilize our emerging roles as fans, bloggers, and gamers. Consider, for example, the case of the HP Alliance, an organization created by Andrew Slack, a 20-something activist and stand up comic, who saw the Harry Potter books as potential resources for mobilizing young people to make a difference in the world. Slack argues that J.K. Rowling’s novels have taught a generation to read and write (through fan fiction) and now it has the potential to help many of those young people cross-over into participation in the public sphere. Creating what he describes as “Dumbledore’s Army” for the real world, the HP Alliance uses the story of a young man who questioned authority, organized his classmates, and battled evil to get young people connected with a range of human rights organization. Slack works closely with Wizard Rock bands, who perform at fan conventions, record their music as mp3s, and distribute it via social network sites and podcasts. He works with the people who run Harry Potter fan websites and blogs to help spread the word to the larger fan community. So far, the HP Alliance has moved more than 100,000 people, many of them teens, to contribute to the struggles against genocide in Darfur or the battles for worker’s rights at Wal-Mart or the campaign against Proposition 8 in California.

Many parents and educators grumble about this generation’s lack of motivation or commitment, describing them as too busy playing computer games to get involved in their communities. For some teens, this may be sadly true. But, Global Kids, a New York organization, has been using Second Life to bring together youth leaders from around the world and to give them a playground through which they can imagine and stage solutions to real world problems. Global Kids, for example, used machinima — a practice by which game engines are deployed to create real time digital animation — to document the story of a child soldier in Uganda and circulate it via YouTube and other platforms to call attention to the plight of youth in the developing world. Much like the HP Alliance, Global Kids is modeling ways we can bridge between participatory culture and participatory democracy.”

2 Comments Geeking out from participatory culture to participatory democracy

  1. Pingback: P2P Foundation » Blog Archive » Geeking out from participatory … | FREE AREA

  2. Pingback: Democracy or Socialism

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